Story to share - my kids are well into her their teens now, but my youngest, in particular, loved Tux Paint, and used it long before she could read, she'd just click away.
One day, she's playing in Tux Paint, and a print out of her image falls from the sky. We had a desk with shelving. Two shelves above the monitor was our printer. She'd clicked on the print button, without knowing what it would do, or for that matter, even knowing what a printer was or that we had one.
She was SO excited, "look, look, what I was drawing came out on paper from the ceiling"
I have been buying Brooks Adrenaline GTS shoes for 20 years.
My first pair, they were just on sale, so I bought them. When they wore out, I bought a different brand/design. And I noticed that I was wearing the completely worn out old pair of Adrenalines more than my new ones - they were just better.
And it makes it easy to buy a replacement - I've just buy another GTS shoe of the same size when the previous one wears out.
Related: for fun over the holidays, I created an ePub of a paperback copy of "I Brought The Ages Home", by Charles T. Currelly, which went out of copyright in Canada in 2007 (copyright in Canada changed from 50 to 70 years after the death of the author in 2022, but this did not affect works that were already in the public domain).
Charles T. Currelly was like a real-life Indiana Jones, he was the first director of the Royal Ontario Museum in Toronto, and sourced much of its early collections.
Even with modern OCR (I used Mistral's here), and a book with limited formatting, it's funny how hours of touch-ups are required just to get a glitch-free reading experience (no stray headers, paragraphs, page numbers sprinkled through the text).
I had equipped the family with identical corporate-refurb laptops - when you have any of 4 laptops in a family room, it was a way of not getting my laptop taken by my kids to school one day...
Back in the office days, it was also a way to identify a corporate laptop among a sea of identical models.
Also, like I don't wear branded clothing, I like to cover the device brand.
I am not a huge gamer - maybe a dozen hours a year. But I feel that, say, Mario responds differently to controls in an emulator than how I remember Mario responding on an NES with a CRT.
But I was never very good, and it has been decades, so I don't know how much of this is just poor memory - I actually don't think I'm good enough/play enough that the latency of modern input/displays makes a difference at my level.
I would love to try both side-by-side to see if I could pick out the difference in latency/responsiveness.
I've played Mario in emulators where I could play just fine, and others where I kept falling down holes and such on friggin' level 1, which at times I could probably have beaten literally blindfolded, and had a hard time progressing at all. The latter might not (or, if extremely bad, might) be laggy enough for me to be able to tell you by looking, but plainly the feel is off enough to be a problem.
I find a good test is Punch Out!!! If it's much trouble at all for me to reach at least Great Tiger, the latency is really bad (even if I couldn't tell you just by looking). If I can get to Great Tiger without much trouble but struggle to do much damage to him before getting taken out, the latency's still unacceptably high for some games, but not totally awful.
Another good one's High Speed. If I can't land the final multi ball shot at least a decent percentage of the time (the game pauses the ball a couple times while police chatter plays, when you're set up for a multi ball, and after the last pause you can land the shot to initiate multi ball immediately and skip all the flashing-lights-and-sirens crap if you're very precise with your timing, it's like very-small number of milliseconds after the ball resumes its motion) then the latency is high enough to affect gameplay.
If I can land that shot at least 60-70% of the time, and if I can reach Bald Bull in Punch Out!!!, then probably any trouble I have in other games is my own damn fault :-)
I suppose as I age further these tests will become kinda useless for me, because my reflexes will be too shot for me to ever do well at these no matter how many hours of practice I've had over the decades :-(
Anyway, even in the best case you're always going to have worse display and input latency on a digital screen with a digital video pipeline and USB controllers than an early console hooked up over composite or component to a CRT. I've found it's low enough (even on mediocre TVs, provided they have a "game mode", and those are a ton worse than most PC monitors) for me not to mind much if the emulation itself is extremely snappy and is adding practically no extra latency, and there are no severe problems with the software side of the video & input pipelines, but otherwise... it can make some already-tough games unplayably hard in a hurry.
I do wonder about the experience of people who try these games for the first time in an emulator. They'll come to the game with no built-in way to tell if they keep slipping off ledges because the latency's like six frames instead of the ~ one it was originally, or because they just suck at it.
May be of interest to this thread - I created a script that drives the Kindle web reader, captures screenshots, runs OCR, and creates an ePub - this wouldn't be as good as the pixelmelt solution, as it requires OCR.
One day, she's playing in Tux Paint, and a print out of her image falls from the sky. We had a desk with shelving. Two shelves above the monitor was our printer. She'd clicked on the print button, without knowing what it would do, or for that matter, even knowing what a printer was or that we had one.
She was SO excited, "look, look, what I was drawing came out on paper from the ceiling"
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