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We're scaled up to meet the current load now, if you want to check it out.


This issue specifically, and others like it (snapshot management, bugs in the interface to create emulators, such as setting the hw keyboard) really made managing local android emulators a pain for us. We thought we could make the experience better, so we made Manymo.


yeah, we're getting a bit more traffic than expected.. bringing more servers online shortly.


Yeah, that's the downside of having something awesome like this.


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