I remember playing this years ago and couldn't progress past the last few levels. Is there a cheat to skip levels or unlock them, I don't want to replay everything?
Nevermind... I just finished it.
The colors always bugged me, why does the color sometimes become black when I'm traveling towards it when it should become brighter? Perhaps because the game only simulates the frequency and we can only see a narrow spectra so it makes sense it is black on both ends.
Also the closing doors don't seem to work properly, or it is just my perception.
Oh, nicely done! You beat the game faster than I could remind myself of the cheat code!
You're absolutely right about the colors. Right now, the color-blocks only show what would happen to the wavelength (which gets 'black' as you head into UV), not the brightness. There are so many effects, which can get confusing if all presented at the same time, so I had to pick and choose which I'd represent.
That said, I really should have added levels that dealt with the brightness. It's a cool effect, too, dammit! I'll keep that in mind.
About the doors, if you're noticing what I think you're noticing, a quick explanation... Put shortly: in their rest frame, they open/shut simultaneously. But to the moving raptor, those 'simultaneous' moments happen at different times. Which is why the raptor feels like she can fit through a pair of doors that are otherwise too close together - there is a period of time (in her frame) that the doors are both open, letting her through.
C doesn't guarantee that the values of &array and array are the same. The types T( * )[ * ] and T* are not even compatible and those two pointers are allowed to have different sizes and representation.
The first element of an array is located at the address of an array. Even if the pointer-to-array and pointer-to-element types have different size and representation, they point to the same place. The resulting pointer-to-void converted values must point to that place, and have the same type.
This relationship is also true between a pointer to a struct and a pointer to the first element. And also among pointers to the elements of a union.
The difference is small if you take the whole trip into account. Assuming one stop, over 6 hours of total trip time, the difference become less than 5%.
I wonder how much a 10 minute stop charges a Tesla S. Probably a third. Once the superchargers become common enough, you can do several shorter stops instead.
I can't wait for junkyard micro-satellites equipped with an ion thruster. They are launched in the hundreds at a time, each locates their specific target, attaches and start a slow descend to burn in the atmosphere. This process is done automatically over a time-frame of months, since ion thrusters work slowly, which is great for automation.
It also only works if you can get a lot of employers to go along with it.
There isn't much point spending a lot of time on something if it's only going to get you an interview or two (if even that). And if I'm looking for a game I still have a lot of stuff in my Steam account from bundles that I haven't had time to play.
3.5$ per user(!, or should I say a fan ) is significantly more than just negligible compared with fractions of a cent for every user.
It is also more correct, your subscription is distributed to artists whose music you actually listened to. It repeat listens are accounted for, then it would be even more fair, since you usually listen more to your favorite artists.
Currently the distribution just isn't correct. This is probably because of technical reasons.
Nevermind... I just finished it.
The colors always bugged me, why does the color sometimes become black when I'm traveling towards it when it should become brighter? Perhaps because the game only simulates the frequency and we can only see a narrow spectra so it makes sense it is black on both ends.
Also the closing doors don't seem to work properly, or it is just my perception.