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The intention is good, from an AI-opponent's perspective. I don't think will work practically, though. The drawbacks for actual users of the image galleries, plus the level of complexity involved in poisoning the samples makes this unfeasible to implement at the scale required.


A nice article. It would be cool to go a little bit deeper to finding the collision points and depths, though. These are very useful for the next phase, which is typically reacting to detected collisions, e.g. by applying some impulse to the objects involved.


DOS extenders and Watcom C/C++ were heaven-sent after spending years targeting real-mode with its segments and offsets.


I do wonder if it's possible to write a DOS extender for 64 bits.


The big problem is that 64-bit x86 long mode removes the V86 mode that made DOS 386 memory managers possible.

This is why the DOSemu project has been doing a multi-year rewrite: to create a new, full-VM-based DOSemu2 that can run DOS without emulation on x86-64 machines.

https://github.com/dosemu2/dosemu2/wiki


In most EVs you can control the intensity of one-pedal breaking. I have it set to adaptive, which uses speed as one of its factors.


> In most EVs you can control the intensity of one-pedal breaking.

In all EVs you can control the intensity real time with your foot. I concede, though, that I have friends whose driving style is best described as "binary" and I imagine they wouldn't be big fans of one-pedal mode.


Yes, your foot is the ultimate the control. However, there are settings for the steepness of the maximum deceleration for the scenario where the foot is completely lifted.


Noticed exactly the same - there's no description of the library whatsoever on the landing page. It is implied that it is a DataFrame library, whatever that means.


Maybe this is sort of like the opposite of how scam emails are purposefully scammy, so that only people who can't recognize scams will fall for them. Only people who know what "a DataFrame library" is - which is an enormous number of people, since this is probably the most broadly known concept in data science / engineering - will keep reading this, and they are the target audience.


> which is an enormous number of people

While that may be, I think it would make sense to describe the project in a succinct way on the first page a visitor lands.


It is described in a succinct way. "DataFrames" is that description. It's the very first text on the page. It's really the same as having the word "database" be the first text on the landing page of a new database project. If you don't know what the word "database" means, the landing page for a new database project is really not the place to expect to learn about that. The "data frame" concept is not quite as old or broad as the concept of "databases", but it's really not that far off. It's decades old, and is about as close to a universal concept for data work as it's possible to get.


But you're not the audience? There is very little to gain by tailoring the introduction to people who aren't the audience.

You don't go car parts manufacturer expecting an explanation of what an intercooler is.


I have an Ada 6000 installed here. How can I test this?


I think you could do this simpler in screen-space. I don't think the effect communicates the interpolation of the actual camera parameters very well. Then there's the question: does it add or reduce from the gameplay? I think the latter in this case - a clearer way could be simply finding a screen-space line and using that as the split in 2D.


Very cool to see such a list maintained. The PaybackTime 2 is still playable, albeit without sampled sounds (crashes the emulator), here: http://rflxn.com/paybacktime2/


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