The main character model and several structures in this scene.
There is raycasting and full physics.
Like you, I experimented in the early days and was getting these millions of triangles for each model - as if it was volumetrically filling it with vertices.
Then, some time later they started rolling out “smart” and low poly features that solved it for me. Now if I make a house, it has a point at each corner, not millions all within it - which is what made it so difficult to actually use, because of the algorithms that crawl through all those nodes.
I did you one better and showed you a working implementation involving lighting, physics, and all the stuff you were worried about!
If I cared to prove how low the poly count is beyond a single HN comment - and if admitting to AI use to a gamer audience wasn’t suicide - you might get me to put a screenshot from Blender on the Community tab and talk about this topic!
But something tells me there will be some other excuse in your way ;)
> I did you one better and showed you a working implementation involving lighting, physics, and all the stuff you were worried about!
Not showing wireframes is not "one better" than showing wireframes, when it's the quality of the meshes we're trying to get figure out, where lightning and anything else just distracts from actually being able to see it.
What I'm worried about, is this conversation continuing for even longer without any wireframes or actual .obj/.fbx appearing ever, and getting another non-answer why the quality of the mesh is no longer important or whatever, or for your particular art-style it doesn't matter, or ...
I just want to know concretely what quality people manage to get from it, because as far as I've tried various things, locally and remotely, the output (of the meshes) isn't very good.
They all took PTO at the same time to go to Burning Man together where they will present “HumanGPT” an artistic exploration that condenses all of human experience down to a single drop of lemonade to be consumed by the main shaman…
mask comes off
“No! It’s the maniacal Dr. Zuckerberg! He’s gonna drink the last drop of human experience! Somebody save usss!”
Tom Anderson comes back from the dead as the second coming of Jesus uniting all faiths under 1 commandment: Profiles will be customizable with CSS again. If you implement this, all good things will follow.
The main character model and several structures in this scene.
There is raycasting and full physics.
Like you, I experimented in the early days and was getting these millions of triangles for each model - as if it was volumetrically filling it with vertices.
Then, some time later they started rolling out “smart” and low poly features that solved it for me. Now if I make a house, it has a point at each corner, not millions all within it - which is what made it so difficult to actually use, because of the algorithms that crawl through all those nodes.
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