But only a thin section is impacted by EV issues. I'm not knocking them BTW. I'm saying that we have interconnected the two coasts (and by extension everything in-between) and they don't have the same issue as us. It changes the dynamics as the earlier post was saying.
The greatness of the Texas energy market is the fact that the grid goes down all the time. So deploy solar and a battery so you don’t die in the winter cold and the summer heat.
I just installed it yesterday and you are right it does not seem to have RAG but you can use something like anythingLLM to do the rag work and ut has built in integration with studio LM.
You do other things to make money and continue to make art for it's own sake. If you get to the point that others want your art you get commissions. Just like most artists in the current system.
Alright, so then you're NOT going to pay artists for their labor?
In the current system, artists might work for many years on a single work, or work many years perfecting their craft before anyone wants to pay for their work. Copyright gives them a way to earn money in the future that compensates them for the work they did in the past. It incentivizes creativity. Don't get me wrong, I don't think copyright is perfect, but you really ought to think more about the system you're proposing, because it's not making much sense.
Unfortunately, it’s hard to explain these things to techies who only see the world in their one-sided startupy way. The fact that there’re starving creatives who have already been massively marginalized by the likes of Spotify of this world, means nothing to these tech workers who only see everything as numbers, or a “business model” to “validate”.
(full disclosure, I’m a techie who’s gradually woken up to the idea that the tech might just be the most abused way to exploit people)
I'm in games, where art and tech crossroad. I 1000% empathize for the fact that art exploits, abuses, and underpays even if they at times may be doing more work than a junior web dev.
It's a bit ironic, because a lot of tech offers partial compensation in stock. Something else that really doesn't happen in games unless you work for like, the 3-4 largest studios. So they should at least understand that your compensation is not all based on labor for time worked.
"Nass and Reeves make a point of stating in their methodology that all the participants 'have extensive experience with computers … they were all daily users, and many even did their own programming'"
I really liked the review and the general breakdown.
BUT one thing stuck out, because they were so forceful, is their opinion "The radar screens aren’t the spinning ‘sonar blip’ bullshit you get in a lot of games, movies, and animation." That is horseshit. I was a military radar tech in Japan (95-98) and '‘sonar blip’ bullshit screens' were still the primary ATC displays on at least some mainland bases.
I see what you're saying, but his point seems to be, to me, that the "ACTUALLY!" crowd enjoy pooping on the display he's referring to as being something of an egregious anachronism, but in his experience (professionally and temporally relevant to the link discussed) that isn't the case.
What did I just read??? "Substantive facts"? That was all opinion. You didn't even directly respond to the poster until your last sentence and there you declared your opinion to be "fact-informed" and assigned both the feelings and actions of the average Unity dev using your, at best, subjective experience.
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