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The video is real. It’s a recording of the actual software being used live.

Things that are different irl vs the video:

1: Experience irl is way cooler. We use it internally for meetings. It’s amazing to take a photo on your phone and see it show up in the air in front if you. It’s awesome to see someone rez in and start walking around. It’s fun to put your hands up, start talking, and watch 3d models and images show up. The playfulness and interactivity is much more exciting in person than in the video.

2: The field of view on existing AR hardware is limited. Everyone working in AR hears this to the point of exhaustion, but anyone trying AR for the first time can’t help but notice it. So, the experience is different than in the video because you can only see AR through a smallish view. This will, of course, improve soon.

3: The video ui isn’t rendered additively and has some added zing that is less performant when using in real life (eg higher antialiasing)


Correct. Walls are mapped to each other, so if you are looking at your wall in location A and putting a shared screen there, it is also on my wall at location B.

There are some gnarly issues around this, of course, but Spatial has a pretty advanced approach that works in most cases.


There's no other hardware required. It's just hololens and magic leap (plus other devices like iPhone, laptop).

Hololens and Magic leap both have hand tracking, so the device knows if you are putting your hand up (and has some sense of its position and orientation), plus head pose.

"Sway" on device is actually more minimal that what you're seeing in the video.


In lots of situations, there are 3 or 4 people in one location and one or two remote people joining. With current VR tech, in order to make this happen you'd have to have 4 beefy laptops with Windows MR headsets in the meeting room. People wouldn't be able to see their local collaborators faces, drink a glass of water, or sit in a chair. With AR, the local peole can all see each other and conduct a meeting, while also seeing AR people at the table with them.

Additionally, we have all of these devices (laptops, phones) that we'll continue to use for the foreseeable future. VR forces you into a single mode where using your phone is impossible. AR lets you do more of a hybrid approach.

Long term I agree that VR will have more benefits (especially if you had hybrid ar/vr glasses), but in the near term it has too many drawbacks to be useful for collaborative productivity sessions like this.


You can just have Oculus Go's, no need for beefy laptops ;-) Everyone would just see an avatar of the other people, remote or local.

If you absolutely need to drink water during a meeting you can just quickly move your headset up with one hand and drink a sip, while still hearing in your headphones what's going on.

You can do VR with a hybrid approach too. Same implications as calling in with a PC/mobile phone into an AR meeting.

Only upside I see with AR currently is:

- Easier to speak to people in the same room (but not necessary if half the people attending are remote anyways, in fact, it would level the playing field)

- Work on your computer during the meeting (which you shouldn't do anyways =P)


Ah, yes. Good point, I forgot about standalone headsets. Although one drawback is that everyone would have to remain seated if it's 3dof like Go.

Standalone inside out headsets could work (quest), but people still would bump into each other since they wouldn't have a good sense of where other headsets are.

These drawbacks would be OK for some meetings, but dealbreakers for others.

In many of the meetings where you could remain seated, there's a requirement to screen share from a laptop (as you mention) that likely won't go away in the near term.


Counter arguments :-)

- Not sure what kind of meetings you attend where it's essential that people stand up. But I would estimate that for most meetings you can be seated (citation missing of course)

- With the Rift you can already access your desktop. It's only a matter of time until they launch that feature for the Go.


Good points. There are def a lot of cases where vr could work.

I think it will come down to how willing people are to not see the outside world, plus how tied people are to using (at least in my little bubble) mac laptops and google docs / web apps designed for laptops. I could imagine a mobile platform like quest or go having a web browser and a keyboard, but you'd have to have one of those logitech keyboards to even be able to see it to take notes.

Again to your point though, there are lots of meetings where you are just talking and where perhaps a simple mobile-vr-based web browser could suffice. For example, I'd potentially sometimes rather watch a movie with someone remote using a Go than using a hololens. There are also lots of examples of cases where everyone is remote and you want to control the environment that they come into (like a training session or school :) where it would probably make more sense too.

Re: Meeting types, the most valuable use cases for xr meetings right now are likely not 1:1 facetime style meetings, because it's difficult to replicate that personal connection in xr right now (video is better in some ways). One argument is that a more valuable use case would be brainstorming meetings (https://www.google.com/search?safe=off&rlz=1C5CHFA_enUS696US...) where people are often pretty active.


Yeah I can see your point when people need to use Docs or other software that is currently software only. Thinking about the near future, I'm pretty sure we'll see ports of these for VR and also new input devices/ways that will work great with VR.

For brainstorming, just spawn a huge whiteboard in VR. It can be huge. With AR you're limited by the size of the room you're sitting in :-)


Haha yeah, infinite whiteboard would be awesome.

- Mischa @ spatial


Thanks, good feedback. We cleaned up the locations.


We don't track of what currency job postings are in, so the stats for non-USD job listings would be confusing. Some people are posting in USD, others in Euros, etc.

It's something we should do.

For now, you can see what jobs we have in any location at angel.co/jobs (filter by location).


Cool! Hope you keep working on this. Lots of ways to slice this data.


Good point. This is fixed. Ranges are now .25-.4%, .5-.9%, etc. Thanks for the feedback. - mischa @ angellist


Now what about 0.401%?

Kidding :)


Just added these. We don't have enough listings in Portland to show data, but Seattle is now there.


Mind adding Washington DC as well?


Added - thanks for the suggestion!


How about some european cities? London/Berlin?


Re: Non-US cities - we aren't keeping track of what currency job postings are in, so the data for non-USD job listings would be confusing. Some people are posting in USD, others in euros, etc.

For now, you can see what jobs we have in London, or anywhere else by going to angel.co/jobs and then filtering by location.


Was there any interest for adding Toronto, ON?


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