Folks who know Pulsar and Zed internals: which one of them is more likely to gain support for Atom packages? I find Hydrogen[1] invaluable as a data science scratchpad since it supports python/r/julia/etc under a common interface via jupyter, and have been unable to construct a comparable workflow in vscode or any other editor [using scripts as opposed to notebooks, which i find far too bloated].
Pulsar already supports (nearly) all the Atom packages and has a brand new backend reverse engineered from the closed source Atom.io packages backend.
I think it is unlikely you will get any Atom support in Zed any time soon.
Some packages had to be removed due to incompatible licenses
I like how programming language article/book title cliches are cross-pollinating now. In a decade, I hope we'll have "Bite size julia for morons who know how to stand on one leg and can read perl"
Caroline's dad is an MIT econ prof and wrote a series of books titled Hard Math for X. New installment should surely be Hard Math for Crypto Fraud and Jail Evasion.
Shouldn't be that hard, Michael Milken is doing fine.
"He is known for his role in the development of the market for high-yield bonds ("junk bonds"), and his conviction and sentence following a guilty plea on felony charges for violating U.S. securities laws... With a net worth of $6 billion as of 2022, he is ranked by Forbes magazine as the 412th richest person in the world"
Some speculated that prosecutors had gone soft on looting after the Black Lives Matter protests in 2020. But it is hard to see any such trend in the data: generally states with more shoplifting prosecute more shoplifters
The claim is about the time-series comparison, and the rebuttal is about the cross section comparison. Is the journalist in question stupid, gaslighting, or both?
It's funny they say it's "hard to see any such trend in the data" of arrests in a post-Ferguson America when the data is so apparent and its meaning so contested that it has its own Wikipedia article.
It would be totally illogical to pretend that such massive sweeping change in public perception of policing would have no effect on the activity of the police themselves.
Marty came across as a slimy prick in the (otherwise excellent) Noclip documentary about the making of Doom (2016). Turns out the real-life version is much worse.
I remember bouncing off DOOM Eternal after a couple hours because all its clever new mechanics were oddly anti-fun and puzzly resource management. Like the creators didn't know what made the predecessor special. I was confused and stopped playing a couple hours in.
So I watched the Noclip hoping to understand the design choices better. Marty was disgustingly smug and assured about it all, coming across like a victim for being a misunderstood creative genius. Several times he implied the 2016 breakout hit he was following up on was dull and repetitive.
That helped me understand where it all went wrong. I'm devastated but not surprised that Mick got treated this way. Props to him for choosing to get the word out instead of taking a payoff. I hope there are professional repercussions for Marty.
I bought the 2016 release at full price like within the first month of its release and decided to skip Eternal when I heard several reviews mention you had to ration ammo. Few things annoy me more than shooters that don't let you shoot as much as you want. Hell, every time I replay DOOM 2016 the first thing I upgrade is ammo all the way, and only then do I even consider upgrading health or armor.
I never played 2016, but ammo in Eternal is pretty much similar to any older Doom games, except that you also get ammo by using chainsaw on enemies. I think this made the game excellent, because it forces you to get close to enemies and use different types of attacks. There's lots of ammo if you know how to play it. The game always spawns these 'fodder' type enemies which can be used to get ammo, so you'll never run out.
I don't know, I didn't play Doom back in the day, but I did play other '90s shooters and as a general rule none of them were resource management games. The difficulty usually arises from multitasking, reflexes, and precision. They're designed so that if you use your entire arsenal situationally you'll never run dry unless you have really poor aim. The resource you do have to manage, although indirectly, is your health, because in each level you can only recharge so much before death is inevitable. DUKE3D was an exception, where on most level it would let you recharge completely at the cost of standing in one place just holding down the use key continuously for one or two minutes.
Yeah that game loop was what I loved too. It was brainless in the ways I enjoyed, made you feel like a Doom Guy. It was as hard as you wanted, in that vein of game. Eternal was a brave subversion that just didn't suit the origins of the franchise. Maybe they won some crossover fans, but I'm not convinced the trade was worth it.
I found it dull and repetitive, and loved Eternal. I have no idea whether I'm in the minority, but just because someone is a horrible person ethically doesn't mean that their taste in video games is horrible too.
Fair, I can definitely see why players will enjoy one or the other more. They are quite different in what mechanics they tailor for. I was put off by the demeanor of the creative director in the documentary, who it turns out wasn't Marty at all but Hugo Martin.
Was surprised to see this here; i think it is a good model for thinking about tech productivity
reply