I made this port, thanks for sharing it! The reason this game doesn't appear in the original list is because it was made in Shockwave, not Flash. I'm curious if there is any kind of emulator for Shockwave being worked on like what Ruffle is for Flash.
> Alongside these games there have always been small groups of men moving around groups of small men in a basement somewhere re-enacting some battle or other.
JP Morgan is predicting $5/gallon gas. Apparently gas prices are one of the best indicators to predict presidential support. In normal times, this seems unfair-lots of external factors can influence gas prices. Rare that you can so directly point towards administration action causing an effect.
Every day this conflict continues is going to have devastating political outcomes. I largely subscribe to the belief that Kamala losing was a reflection that people were mad at inflation.
The problem here is that gas prices have bifurcated to the point that an "average" doesn't mean much. I'm pretty sure I know how California will vote regardless of the gas price, but gas in Texas and much of the midwest will remain cheap.
For sure. I am in SoCal, and when I hear people complaining of the “$4 gas”, I can only laugh. I still believe the average represents a real increase being borne across the country, even if it is felt unevenly.
Gas is Texas is not that much cheaper than national average and will hit $4 soon if this “war” continues. I have several friends in Texas who are livid about gas prices.
There are multiple private server implementations. Blizzard does not hunt them. They are on github, you can run it in your basement and play with bots and some friends. I don't know if that presents a copyright violation, but as a matter of fact, Blizzard doesn't care enough to even submit a DMCA to GitHub.
Funny fact that both Blizzard and GitHub nowadays owned by Microsoft, so in the end, Microsoft hosts private server code for its own game.
But if you're taking this code, host it on a powerful server for everyone to join, integrate shop to extract money from players, advertise it as a separate game. That's basically running a company which extracts money from Blizzard IP. That crossed the line.
I'm not the one to protect Blizzard, but in my opinion they're doing the right thing here. Turtle WoW attracts players who could be paying subscription to Blizzard and play WoW Classic.
Maybe I'm splitting hairs, but GP called it a copyright violation and my understanding is a "clean room" reverse engineering for interoperability was fair use and not a copyright violation.
Yes this does threaten Blizzard's business model so I understand why they'll go after Turtle, but that doesn't mean we have to care or let them prosecute Turtle for Contempt of Business Model.
Now, if Turtle used Blizzard's WoW trademarks to advertise and make money, I fully agree that violates their _trademarks_ and can be litigated as such. But if Turtle somehow didn't do that (and still sold access to their compatible WoW backend), I'd be interested to hear if that is somehow still a copyright violation.
> my understanding is a "clean room" reverse engineering for interoperability was fair use and not a copyright violation
To my understanding, reverse engineering algorithms and interfaces is not a copyright violation since those cannot be copyrighted (i.e. fair use is not relevant). However, a WoW server also distributes e.g. quest texts, which most certainly are copyrightable, since the collective of all quests is comparable to a fantasy novel.
In backend terms (which isn't really relevant in court but helps illustrate the division), every WoW server is said to have a "core" that contains the gameplay logic (netcode, movement, hit rolls, object interactions, etc.) and a "world database" (item names and stats, NPC names and stats, quests, etc.). The core might be considered a collection of clean room reverse engineered algorithms, which aren't copyrightable. However, the world database is full of copyrighted material, and a server distributing that data to clients will violate Blizzard's copyrights. You could avoid this by deleting all of Blizzard's stuff from the world database and writing your own content, but it's not relevant here since Turtle WoW didn't do that.
In the discussion of the Triforce arcade compatibility, there's some discussion of "IC Card" support needing to be implemented, and doing so unlocking a lot of missing functionality.
I think this is referring to the Japanese rail payment cards? I know you can use them on things like vending machines, but from the article it seems like the Triforce cabinets let you save game progress on them too, which would be a great feature I've never seen in US arcades.
> Triforce games can support two types of cards for saving: Magnetic Cards (magcards) and Integrated Circuit (IC) cards. Magcards are cheaper, fragile, and can only survive so many writes before failing. They have the added bonus of having a printable side, where the game can print a player's achievements and more. IC cards are more like old credit cards with a thicker plastic. They weren't printable, but were much sturdier.
It exists in US arcades. It's a similar concept as an AIME card which you use to authenticate when playing maimai, chunithm, dance dance revolution, dance around, beat mania, etc. Triforce IC cards store data instead of just being for authentication.
It's referring to memory cards. This is the Triforce feature, almost every game on it uses cards for savegames. The arcades you're thinking of almost certainly had a version of Mario Kart Arcade GP - you may just not have played it.
IIUC, if you have the source you can recompile said Windows app with LiteBox to statically link in the Windows OS kernel dependencies, so it'll run on any compatible processor regardless of OS (since it won't be making syscalls anymore). It's a unikernel basically.
That's the theory, but I don't know how far LiteBox is along to supporting that workflow.
Yes. They run public DERP servers. I'm no longer on an ISP with CGNAT, but never had an issue - marginally (like 10%?) throughput penalty, but not enough to notice with only a few users. I understand you can run your own DERP, though I never had the need, and it Just Worked.
Would you mind pointing me at the research you found? I've been looking for studies that correlated hypoxia and autism (and related interventions that might help) but I haven't been successful.
I can't really. I used a Raspberry Pi 4 and later a 5, I used Canakits which provided approved power supplies for both, I used the highest-end SD cards I could get and then later used a special case/hat to instead use an NVME stick for storage. None of these were reliable.
I bet you could make a small book of all the times I've said this online and then had multiple people tell me "I'm running my whole life on a RPi v1, you're crazy, they are rock solid" (also people agreeing with me), I'm here to tell you I've spent literally hundreds of dollars following all the recommended guides and I've come to the conclusion that RPis are crap. I've owned every one of them from the original B-style one (I still have it) up to the 5th gen with the highest ram, I do not like them and I won't be buying them going forward.
> Is it the SD cards, or something else?
I have no clue, I'm sure it was the SD card at least one of the many times but it wasn't always something obvious. Sometimes the RPi would just lock up, no ssh, no ping, no web interface, and I'd have to power-cycle it to get it back up. I got tired of doing that and finally bought a BeeLink and it's been smooth sailing since then.
reply