As a non-Indian, the amount of scams and other external negative impacts coming from the country are extremely disproportionate, so if this evens things out a bit, I'm for it.
It's totally true. I was doing Advent of Code before I had any training or work in programming at all, and a lot of it can be done with just thinking through the problem logically and using basic problem solving. If you can reason a word problem into what it's asking, then break it down into steps, you're 90% of the way there.
Comparing previous years, they're exactly what I'd expect, to be honest. Only people serious about completion will...well...complete it. Even if they do not know any code, if you pick something well-documented like Python or whatever, it should not be a tremendous challenge so long as you have the drive to finish the event. Code isn't exactly magic, though it does require some problem-solving and dedication. Since this is a self-paced event that does not offer any sort of immediate reward for completion, most people will drop out due to limited bandwidth needing to be devoted to everything else in their lives. That versus, say, a college course where you paid to be there and the grade counts toward your degree; there's simply more at stake when it comes to completing the course.
But, speaking to the original question as to the number of newbies that go all the way, I'd say one cannot expect to increase their skills in anything if one sticks in their comfort zone. It should be hard, and as a newbie who participated in previous years, I can confirm it often is. But I learned new things every time I did it, even if I did not finish.
I have to say, I've read many out-of-touch comments on HN over the years but this is definitely among the most out there, borderline delusional comments I've ever seen!
The idea that anyone who doesn't know any code would:
1) Complete in Advent of Code at all.
2) Complete a single part of a single problem.
let alone, complete the whole thing without it being a "tremendous challenge"...
is so completely laughable it makes me question whether you live on the same planet as the rest of us here.
Getting a person who has never coded to write a basic sort algorithm (i.e. bubble sort) is already basically impossible. I work with highly talented non coder co-workers who all attended tier-1 universities (e.g. Oxford, Harvard, Stanford) but for finance/business related degrees, I cannot get them to write while/foreach loops in Python, and simply using Claude Code is way too much for them.
If you are even fully completing one Advent of Code problem, you are in the top 0.1% of coders, completing all of them puts you in the top 0.001%.
I can't begin to describe how valuable your input has been through this whole thread about something you're quite possessive and passionate about, which surely places you in a position to aggressively dismiss any other possible way of looking at it! Wow, love learning about new perspectives on HN!
Wishing you best of luck in AoC, Life and Love but I imagine someone like you doesn't need it, being a complete toolbox and all.
P.S.: Tell your coworkers I'm sorry they have to put up with you.
You're the person saying Advent of Code is "so easy" that anyone even people with no coding ability at all should find it do-able, which is totally diminishing the difficulty of the problems, and asserting your own genius, i.e. that you found it totally trivial.
I am the person saying that actually, stuff like Advent of Code is incredibly difficult and 99% of active programmers aren't able to complete it, let alone people who don't code.
I am not an elitist at all, unlike yourself, I don't find completing "Advent of Code" easy, in fact, it would take me a long time to complete it, more time than I have available in my busy life in the average December. And I doubt I would be able to complete it 100% without looking up help, getting hints, or using LLMs to help.
You clearly didn't read my whole original comment before mouthing off. Go back and do that, you'll find that I pointed out most do not complete it, that it is supposed to be challenging and I never called it "easy" as you imply ("not tremendously difficult" =/= "easy")
Heck, I even talked about having to be serious about completion, and you could not bother to read the whole comment, then proceed to call me delusional? FFS, I am now praying for your co-workers and I'm not even religious.
Did YOU even read your original comment? You asserted that people who have never coded could complete the event!
Did you realize only roughly 500 people of the > 1M who are registered for advent of code even complete it?
You said "it should not be a tremendous challenge", i.e. not that big of a deal even if you don't know how to code. Which is absolutely diminishing the difficulty of the event, I mean, come on man...
This is why I'm asserting you are quietly oblivious to the abilities of most people. I am asserting that most people who CAN code, cannot complete the event, yet alone non-coders. I am a very active coder (for fun mostly these days, but also sometimes for work), but I could not complete Advent of Code. Maybe if I took all of December off work to dedicate serious time, but even then I wonder if it's possible without looking at hints/LLM-help etc.
I often try and help my co-workers who are working on AI based side-projects for fun, so I have a strong insight into the abilities of non-coding smart people, and the reality is that yes, they get very turned off as soon as you get anything more complex than for-loops and if-statements. This isn't me being mean to co-workers, this is the reality of things I have experienced. It's not a brains thing, they can understand more complex stuff, but they don't want to, they find it annoying, boring, not worth the time/effort etc. So the idea of them learning dynamic programming, DFS/BFS, more complex data structures etc, is well, just not going to happen.
My point is that you are effectively saying, "oh just about anyone can do Advent of Code if they want to", is totally not grounded in any sort of reality.
The amount of injected implication you are imposing on everything I said...this is some seriously unhinged gaslighting in effort to obfuscate the fact that you came out of the gate calling someone delusional over a comment you barely understood. We're wasting each other's time, so I'm out.
It's a bit of a lost gem. Unlike the Playstation games, which are Tomb Raider clones and aren't well regarded, Zero Hour is based on the Build engine like the original Duke Nukem 3D was and while it doesn't hold up to that standard, it's arguably the best of the non-3D Realms Duke Nukem games. Unfortunately they changed the perspective to third person (with a half-finished first person mode as a cheat) and it controls poorly. With the source available, that can now be fixed.
No deal breakers but the lack of first person viewmodels, the really narrow FOV and an aggressive joystick accelerlation curve make it unpleasant to play. It isn't too bad on emulators that hack in keyboard and mouse, but this port is a good opportunity to polish it up further in much the same way that Perfect Dark port did.
Good question, but I wish they had a screenshot thre so I could send this to my school buddies. Last time we played this everything was still a simple chaotic heaven :)
I recently bought a Windows laptop, and the first thing I did was figure out how to not create a MS account, and next was to remove all the spyware/bloatware, and then after that configure WSL.
When you get past all the garbage, it's a fine OS to work in. Then again, so is MacOS, many flavors of Linux, etc. As the importance of the OS itself becomes less and less important for general consumers when most people live in the browser for their day-to-day job, Microsoft will find it harder to sell licenses (maybe they already are?), and they will resort to more ways to extract money from users, driving more of them away.
fwiw, I prefer the ergonomics of Windows to any other OS for daily activities and non-dev work, but it's such a weak preference that I wouldn't hesitate to switch if they ever actually force any of this MS account or always-online spyware without recourse.
> Then we call ourselves democracies, shining example to all the world. But we fail to recognize our personal responsibility for the actions of our governments. Because when a warmonger, thug, wannabe dictator or international bully-extraordinaire comes into power in a democracy, we probably could have personally done a lot more to prevent it, with little fear of repercussions, and we didn't.
Really? Tell me how Americans could have voted that would have not lead to giving billions in weapons to Israel to flatten Palestine.
I'm pretty sure there are, and were, candidades for Congress that would vote against that, at least in some congressional districts. It just wasn't high enough on the voter agenda. Also Kamala Harris would be at least a bit less friendly towards Israel. Possibly much less friendly.
You are meeting Iranians who are outside of Iran (sample bias), and reading news in English. If you think that qualifies you to make sweeping assertions about Iranian views, I don't know what to say.
All the VR/AR/XR demos are so insanely trivial and yet still manage to be much more difficult than current methods of doing things. Like, really, cooking?
Normal method:
* Search for a recipe
* Leave my phone on a stand and glance at it if I forget a step
Meta glasses:
* Put glasses on (there's a reason I got lasek, it's because wearing glasses sucks)
* Talk into the void, trying to figure out how to describe my problem as well as the format that I want the LLM to structure the response
* Correct it when it misreads one of my ingredients
* Hope that the rng gods give me a decent recipe
Or basically any of the things shown off for Apple's headset. Strap on a giant headset just so I can... browse photos? or take a video call where the other person can't even see my face?
I dunno, if these worked perfectly I don't think it'd be awful to be able to open my fridge and say "what can I make with this" and it could rattle of some suggestions based on my known preferences and even show me images in their new display.
Hands-free while cooking (not having to touch my phone with messy hands) is not a bad thing either.
It sucks now, no idea why, but a few years ago, with the Google Home mini, I could just yell out all kinds of cooking related questions with "Hey Google" and it would always give me a good answer, was great for doing stuff hands free when cooking, like when I just don't want to get raw chicken or whatever on my phone.
But yeah, it doesn't give me good answeres any more, usually trys to start an unrelated YouTube video or email me something about Youtube plus or w/e
So I can read the 20,000 story about how the author was told this recipe by their brothers husbands step-grandmother while vacationing at the lake house with their golden retriever named Max before I can get to the recipe.
While this joke is never mentioned and is hilarious every time, you'd be hard pressed to find a recipe site that didn't have either a "print" or "go to recipe" button at the top.
Right, but we're in the 1992 of these glasses. Maybe they'll be good eventually. They aren't now.
And frankly, even the online recipe experience leaves much to be desired. Skip past the blog post. Skip past the list of ingredients. Skip past another blog post. Find the single statblock on the bottom that lists ingredients & amounts, & instructions - hoping that it exists.
Like other commenters, I've also started going back to paper cookbooks.
Internet and recipe websites solve a real problem: accessing recipes was expensive and not easy
AR headsets don't solve any problems. If anything, they make up a nonexistent problem, attempts but fails to solve the problem, during which the experience becomes even worse.
I mean, depends on how you describe it. One could easily say:
Phone method:
* Find phone
* Search for the right app, before finding the right recipe
* Leave my phone on counter, constantly having to move it as I move plates, pans etc.
* Wash and dry hands after each step, before unlocking phone
* Clean it every time gunk gets to it
Meta glasses:
* They're already on, just ask for recipe
* No need to ever wash/dry hands, move a device around, or clean it since one can easily unlock it without touching it
Right? Similarly with cookbooks, the best case is great and the worst case is terrible. There's a reason there's a market for recipe websites, cookbooks, etc.
New gadget from mult-billion dollar company: showcases on a live demonstration that it's a broken piece of crap that doesn't work.
Like, are we forgetting that it didn't work? It sucked at the job! Let's not what-if or have some imaginary "okay, but pretend it's actually good," deal here. It was bad!
i got the art of italian cooking recently and it's genuinely far easier to get a recipe than trying to scroll through a 50 page monologue about the intracicies of someones childhood before even listing the ingredients
Indeed. There is an element of trust with an actual cookbook - it signals quality.
The internet over time has been riddled with junk, especially since the cost of production of information is just your opportunity cost of time. Even that is going away with the use of LLMs....
Core issue within the content age that I don't see being readily resolved. Unfortunately, I think the SEO marketing crowd are slowly catching up with LLMs, which is leading to poorer actual output when attempting to get information.
In the same way that google search used to be amazing before it was taken over by optimization, I think we're seeing a mass influx of content production to attempt to integrate itself into training corpus.
I have always believed there is a cost borne to get the best of something. This means a sacrifice is entailed. Theres something very important about this re. the culture - a culture in which everything is free is how you get crap stuff produced. And people settle for crap stuff just because its free.
People who can see the bigger picture when you have this, can see the dangers of it.
To note, you can buy the recipes and skip the dumpster internet or register to a site like cookpad. At this point even YouTube is a decent place for that.
I agree random recipes are hell on the internet, but it's also not something we're forced into if we care any bit about recipes in the first replace.
Watching the announcement, every feature felt like something my phone already does—better.
With glasses, you have to aim your head at whatever you want the AI to see. With a phone, you just point the camera while your hands stay free. Even in Meta’s demo, the presenter had to look back down at the counter because the AI couldn’t see the ingredients.
It feels like the same dead end we saw with Rabbit and the Humane pin—clever hardware that solves nothing the phone doesn’t already do. Maybe there’s a niche if you already wear glasses every day, but beyond that it’s hard to see the case.
If executed well I think this could reduce a lot of friction in the process. I can definitely unlock my phone and hold it with one hand while I prepare and cook, but that's annoying. If my glasses could monitor progress and tell me what to do with what while I'm doing it, that's far more convenient. It's clearly not there yet, but in a few years I have no doubt it will be. And this is just the start. With the screens they'll be able to offer AR. Imagine working on electronics or a car and the instructions are overlaid on the screen while the AI is providing verbal instructions.
I'm oldish, so maybe I'm biased, but this sort of product seems like something no one will want, outside a few technophiles, but that industry desperately needs you to want. It's like 3d TV, a solution in search of a problem because the mfgs need to make the next big thing with the associated high margins.
To me the phone is a pretty good form factor. Convenient enough(especially with voice control), unobtrusive, socially acceptable, and I need to own one anyway because it's a phone. I'm a geek so I think this tech is cool, but I see zero chance I would use one, even if it were a few steps better than it is.
On the other hand, having to constantly consult a recipe on my phone while I cook is the main quality of life aspect of home cooking that could be improved.
You're missing the part where I'm reminded that my phone autolocks so I have to go into the settings in the middle of cooking to make it never autolock (or be lazy and unlock it every time I need it). And then I have to find a clean knuckle to scroll the ingredient list and the recipe steps every time I'm trying to remember what step I'm at.
You could do some killer recipe UX with a HUD on some glasses.
These companies are reaching really hard for use cases while ignoring the only ones VR actually works well for. If they just went all in on gaming it would be a much better product than trying to push AI slop cooking help.
As a gamer, in my experience people don't want to play VR games either.
Beat Saber as a social party experience with friends in the same room, sure, that's fun... but for day to day gaming the amount of people who want to play VR games on the regular is nearly zero.
If they really want to lean into the VR use case that people want, its porn, but I suspect they won't put that front and center.
I had a HTC Vive and I really loved playing VR games, particularly a shooter called Pavlov. Felt pretty social with a ton of absurd custom maps where the actual game was almost secondary to experiencing the immersive and strange maps.
But since I moved I didn't want to screw the base stations in to the walls again and haven't played in a long time. I feel like I probably still would like VR gaming but haven't been tempted enough to buy any of the newer systems since it seems like Meta has fully captured the market and it all seems pretty distasteful now.
I think you're very much in the minority. Also, VR games didn't really evolve because it can't really evolve - the fundamental thing that makes it attractive (immersion in a digital space) can't work well because of motion sickness. So, the only way to make an immersive VR game is to have an extremely tiny game world or an on-rails experience, and that drastically reduces the appeal.
Of course, you could make all sorts of traditional top-down or isometric games work well without motion sickness - but no one is going to pay for VR to play Civilization or Star Craft or Baldur's Gate 3, since these would be fundamentally the exact same experience as playing on PC or console, but with a display strapped to your head.
This is such nonsense. The new Batman game on VR has full motion and smooth turning. It's not on rails at all. Games have got better at reducing motion sickness, and players also adapt over time.
The many of us who get motion sickness have simply stopped bothering with VR. Since the market has shrunk anyway after the initial excitement, the few VR games left can afford to be less accessible.
Indeed. I put on any kind of VR helmet for more than 2 minutes and I'll be queasy and/or throw up outright. My level of motion sickness is maybe extreme... but i guess that definitely messes with the total addressable market.
In my experience, the biggest obstacle to broader AR and VR adoption beyond reducing the price, size, and weigh of the hardware will always be the lack of good content creation tools.
I've been involved with two VR projects that were ultimately cancelled because, while we developed a sexy tech demo that showed the potential, building things out into something sustainable required too many resources and took too much time to maintain.
I agree that VR gaming is a niche, but I think it could be explosively improved if we had the kind of all-in idealism that the previous commenter referred to. I think because VR gaming IS niche, we haven't yet delved into what VR/AR could do in non-gaming.
An idea that I've had before is like 'augmented curated experiences' for all kinds of things--for example imagine playing a Magic the Gathering (or similar) card game, and watching your cards come to life on the board in hologram-esque 3D. Or while watching a sports match, being able to pull up the stats or numbers of any players, or flip through channels of POV camera from helmets. Car navigation that shows you what turns to make by augmenting lanes or signs with highlighting. Brick and mortar stores having a live wayfinding route to products in their store based on your grocery list, recognizing and highlighting items you like.
> for example imagine playing a Magic the Gathering (or similar) card game, and watching your cards come to life on the board in hologram-esque 3D
This is the kind of thing that buries VR ideas. It's very cute in a demo, but as an actual product, the cost of coming up with 3D models and animations for all MTG cards currently being played is many orders of magnitude more than the total number of people who would pay for this. Ultimately this is completely unnecessary fluff for the game, like chess games where the pieces actually fight: irrelevant, and it actually detracts from the game because it interrupts the flow of what you're actually doing.
I remain convinced VR gaming is niche because despite these companies being willing to drop boatloads of money on all kinds of things they for some reason never decided to just allocate a few billion to create a handful of true AAA games and jumpstart the industry. I think even just 3 proper games with several hundred mil budgets and VR gaming might be in an entirely different space than it is now.
Facebook made a very expensive new Batman game in VR, there's also Resident Evil, Assassin's Creed, a ton of other high budget games like Red Matter.
It just isn't taking off. In my experience even though VR is unique and amazing, it's not that much better than playing those games flat screen. I tend to spend most of my time in Beat Saber.
Expensive in the context of other VR games sure. I couldn't find any official numbers but i'm sure it pales in comparison to dozens of other games that came out this year.
Also i'm not sure what these single player relatively short playtime/runtime games accomplish as you buy it play it in less than a week and are done. What I would like to see is the large scale infinitely playable MMO type game done on VR with at least at 250M budget.
I think this is extremely doubtful. The reality remains that it's impossible to make a first person or even third person VR game with free movement, because of fundamental limitations in how human brains process movement. Having your eyes tell you are moving but your muscles and inner ear tell you that you are not makes you extremely sick very quickly, and technology can't actually fix this. The better and more immersive the visual illusion of movement, the worse the movement sickness you'll experience.
And without free movement, you can't build any of the mainstream game genres. You can't build and get people excited in a Call of Duty or Assassin's Creed or Fortnite or Elden Ring or Zelda where movement works like Riven, the sequel to Myst. Valve actually tried with the first Half-Life game in a decade, and even that didn't work.
Add to this massive gameplay limitation the second massive issue that you can't get a mass audience to pay hundreds of dollars extra for a peripheral without which they can't play your 70-80 dollar game.
> Valve actually tried with the first Half-Life game in a decade, and even that didn't work.
Half Life Alyx is still considered to be one of the best VR games ever made and one that is still consistently recommended to new users even years after release. IMO people buy hardware because of the exclusive content. If a standard game console came out and it only had one AAA game on it, I probably wouldn't bother buying it. But if there were 3-4 games that looked really interesting it starts to look more worth the investment. Playing VR games takes a lot of committment (time / physical space / $$$) so the payoff has to be worth it or you'll lose people. With the huge amount of money spent on R&D for new hardware I think it's a valid argument to say that maybe funding content would have been a better investment in terms of ensuring platform growth.
Also, side note but not every game requires free motion. Plenty of hits had no movement or teleport etc. A lot of these were completely new (sub-)genres that didn't exist or hit the same as they would in a traditional pancake game. Plus lots of kids seem unaffected by free movement (maybe as high as 50% of users by my rough estimate).
Those games literally exist now. Almost all new VR games use free movement not teleportation. It is frustrating that you seem to be talking confidently when your knowledge is 5 years out of date.
10 years out of date. Free motion has been the norm for indie games since HTC vive. The bigger studios kept using teleportation because that was the "best practice" gamers got their VR legs and preferred free motion.
Maybe a really high budget VR shooter game could be successful, I don’t know.
I played some VR sword-fighting games and they were bad in a way that AAA budgets would not fix. Stuff like an attack animation being pre-scripted feels incredibly goofy in VR.
I think this is a general problem. VR worlds need to be more dynamic than typical games. AAA games tend to have higher quality assets, but arranged in a more restrictive and scripted configuration. More innovative indie work is needed to work out what the language of VR should be (it is a bit weird compared to the past because stuff like Quake was innovative, AAA-equivalent for the era, but also small and independent enough to be innovative).
Well it's clearly a first gen product. They could ship Snake and Tetris on it, probably, but I'm certain they're thinking about how to get apps and games on it.
No offense, but there it this chart, and what this tells me, maybe just me, is that gaming is a niche within VR, not even majority use case. Zuck is probably right about VR/AR being the next big social media, only he's wrong that it'll be like Facebook/Instagram type of social media; it's old Twitter type of social media.
That's certainly one useful spin, but the red flag here is that these don't correlate well with games known as best VR games to VR communities. What I believe to be a more accurate interpretation is, there's nothing but VRChat in VR, and gaming demand in VR can be ~10x smaller per title relative to it.
Voice input is just too annoying but with the display and wristband I think the dream is there. Your hands are deep in messy food prep, you have a recipe up, you can still pause your music or take a call with the wristband and without stopping to wash up or getting oil or batter on everything.
I wear my glasses all the time. If I could just talk to the void and get help with things I’m directly seeing reliably that would be a game changer. I’ve used Gemini’s video mode and we’re not all that far away.
People dont realise how amazingly efficient touch interfaces already are.
THere is no need for these stupid glasses. Some refuse to accept it - especially Zuckerberg who relies on folks like Apple to make his money. Thats really whats driving this project if you tear away all the BS.
About 26 hours with my family, 6 hours of exercise, 10 hours cooking and house chores, and 10 hours playing games or something else relaxing.
It's not that hard to think about the things you want to prioritize and roughly schedule them, or to pick from that list of priorities depending on your energy/motivation levels at any given time.
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