I agree with your characterisation of what is going on, and at some point, the EU states will have to decide for full fiscal integration or for removing the common currency. You can't have a common currency without a common fiscal union. So we either have to integrate more or desintegrate more, this inbetween we have now is not working very well. Speaking as a European, not sure what is better.
Not related to the comment, but in general I agree with you.
You can't have a single monetary system without complete unification, including tax systems, budgeting systems, governance models, retirement systems, benefits. I mean, you can, like we have now, but it's not sustainable, and eventually we all have it worse.
As a European, I would not want to go that way, since I'm afraid such a unified EU will be a bureaucratic monster that is even more centralized than the USA, and way more autocratic than any current EU state.
I'd rather take a step back, dissolve much of the EU's competences, and go back to pure trade union, dissolve the EURO as a currency, and let every member state take sovereign decisions on their own.
I recently became much more pro-total-unification, so let me give you this counterpoint: individually, European nations are no match to the major superpowers, neither economically nor militarily. We'll get gutted by divide-and-conquer approach. In contrast, bound much closer together (particularly with some form of pan-european armed forces), the EU would become a proper global superpower and a counterbalance for the USA and China.
You cant really believe any of the EU countries actually want to work together? The EU was only possible with the premise of countries keeping their autonomy. Believe me when I say that us Germans would rather go to war than merge with France, just as an example.
As a video game programmer, I can speak to this. For video games, we generally need geometry. Flat planes, things you can collide against, things we can reason about. Gaussian splats work as a bunch of 2D images stuck on top of each other, that in combination look correct. This is great for rendering, but makes it very very difficult/impossible to figure out whether you are inside some geometry or not, because it doesn't have any. it doesn't give you any way to reason about it as solid geometry. So in the end, you have to create the geometry that is the solid surfaces that you will collide against and move around in, and gaussian splats would be independent of that. Once you have all the geometry, its much easier to just render that.
There are tools that will generate geometry from splats, but its generally not very good, and gives messy results. Fixing the messiness is often more work than just re-doing it from scratch. This is another incredibly difficult problem that hasn't been solved particularly well.
That's why Hollywood movies are so expensive. When they have a scene with spider man jumping around in New York, they have to pay a fee to every owner of real estate depicted in the scene.
Worst of all is of course space documentaries, where you can see the whole Earth. The licensing fees are horrendous.
I work in Hollywood and this is or true. We do not have to pay to have buildings in the background. Nor does TV. How would anything be filmed outside if news crews had to pay fees for filming like that? I have made films in NY, London, Paris, Sydney. We can shoot someone walking through a city as long as we have permits for the space. The skyline is free. As is anything else we capture from space we have rights to.
Would be great having one of these hooked up to an LLM agent so it can be somehow “embodied”. Like a Siri + volumetric display + speaker. Waiting for a company to build this.
A really cool way to do it is how Yggdrasil project does it (https://yggdrasil-network.github.io/implementation.html#how-...). They basically use public keys as identities and they deterministically create an IPv6 address from the public key. This is beautiful and works for private networks, as well as for their global overlay IPv6 network.
What do you think about the general approach in Uncloud? It almost feels like a cousin of Swarm. Would love to get your take on it.
A jobs subsidy program that focused on more productive industries would be better than subsidizing an auto industry that never aimed for international competitiveness.
We have exceptionally productive fields in the US tumor are the envy of the world. If we can't be productive in auto manufacturing, devoting a ton of our workforce too it is a misallocation of our limited resources.
If we are going to be subsidizing unprofitable industry fro national security purposes, we need to either 1) ruthlessly cut the least productive manufacturers from access to subsidies, or 2) nationalize it. Any other choices would be very inefficient.
The historical track record of that kind of thing is terrible. You end up with a bloated, inefficient industry that produces bad products. Britain, pre-EU, did a lot of that. British Steel, British Rail, British Overseas Airways Corporation, British Petroleum, English Electric computers, etc. Then they needed bailouts. This resulted in what's called "lemon socialism" - the state owns all the dud industries.
reply