If you get a kick out of 3D renderings of cells and molecules, you're gonna have a field day with the work done at https://random42.com/. PSA: I started working there as a 3D artist but now lead the interactive department. You'd be surprised at how much a good art direction really makes a difference in scientific visualization. Real-time graphics advanced considerably in the last couple years but it's always a challenge to transport that nice, smooth pre-rendered look over to mobile devices and the web at 60 frames per second (90 on virtual reality headsets, to boot...)
Wow - these are stunning! I am curious if you have any "realistic time" animations, e.g., where blood circulates with the speed close to the one in the human body.
I'm coding on a 1080p screen and I still very much prefer pixel-perfect fonts - Terminus (https://files.ax86.net/terminus-ttf/) has been my font of choice, with proggy clean being a close second (use it for terminal panels and such). I see the site has a filter toggle to show those but with modern browser forcing anti-aliasing on all text, that's pretty uselesas.
On a related note, I noticed that there are a few fonts which seems to ignore system-wide or browser-wide antialiasing settings - one example would be the "MS Gothic" font, visible on this site: https://fountainofdreams.net/ where all text is crisp as hell. Why is this?
Envy Code R is pretty will hinted between the 10-16px range.
i used it without antialiasing any it's great on lower resolutions. u can still pack a lot of code onto a (sub)FullHD screen readably.
Thanks, I’ll have to give it a try, although one thing I don’t like is the concave-towards-the-tip style of curly braces that it uses. By that, I mean that I prefer each half (upper and lower) of the brace to only go in one direction horizontally, and not go back in the other horizontal direction before it reaches the tip where both halves meet. Are there good names for these two different styles?
That website appears to specifically try to disable antialiasing with CSS properties (though for some reason both Chrome and Firefox still antialias the font text anyways).
Also, bitmap fonts won't be antialiased anyways, and it's possible to make vector fonts that define their shapes in 'pixelated' shapes as well, though that's not something you commonly see.
For those who might be interested, I wrote an introductory book to HaxeFlixel at https://discover-haxeflixel.com/ which was "blessed" by the devs (we gave away tons of copies during an HaxeFlixel IndieGoGo, plus there's a link to the book in the official docs as well)
Nothing special, it's basically a host for my (not exactly up to date) resume, a couple projects, and my github.
I do, however, take pride in its pleasant minimalism and the fact that it's blazing fast - mostly out of being html-only, with all "pages" actually embedded in a single file - it was generated from a single markdown file using https://github.com/leoncvlt/imml
Quoting the creators on reddit[1]: "We (Ben West & Joseph Pleass) just finished our first game, Peter Talisman: Lord of the Harvest, accompanying the album by our friends Slugabed and Samuel Organ. It's browser-based and about 40 minutes long. You'll guide Peter Talisman and Arthur Portal-Dolmen to uncover the sentimental sediment that lies across the great plane of corn."
Came here to mention this, Gooey is very useful to make simple command-line scripts "non-tech-friendly" by giving it a familiar GUI rather than a scary black terminal window :)
Same benefits that any tool with a higher level of abstraction might have over its lower-level ancestors - less verbosity, and faster / easier ways to achieve certain things (in this case, creating simple text-based websites) while keeping the complexity under the bonnet (you'd have to re-implement the multi-page logic using the CSS :target selector when using regular html if you want the same functionality as my tool).