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At this point, I want somebody's raw(ish) writing, with spelling errors and grammar mistakes and whatever, at least when it comes to most writing: blog posts, Slack messages, etc. LLMs are great for helping generate ideas, writing code, and maybe even cleaning up some writing, but doing the writing overall? Please don't. I want to hear what you have to say, not what the AI says, if it's something along those lines.

The way I phrase it: If you can't be assed to write it, there is zero reason for anyone to want to read it.

There's no moral universe where shooting somebody over money, especially this amount of money, is the correct course of action.

The legal system is supposed to take care of this kind of thing. If the legal system fails, I can certainly understand why people might take things into their own hands.

TIL that morality is actually objective, glad we finally cleared that up.

From the abstract, it looks like it's actually doing something deeper, updating weights in part of the model?

The abstract and method sections only mention updating the SSM state during "sleep" (ie the same vectors that change after each token in stock Mamba) not any of the actual weight matrices. AFAICT this is just another attention compaction paper, with misleading tile? It is not very clearly written

My dad (retired network engineer) has ChatGPT, but when he asks me about something, he's trying to keep a connection with me. I value those moments.

and also that when you ask someone stuff, they might have adjacent insights or stories that then give you better insight than just asking an LLM

or some kind of ideas/etc. might come to light.


"Disregard" showed me this article, but "disregard previous" yielded:

> Understood. I have cleared our previous conversation context.How can I help you today? Feel free to ask a new question, or let me know what you'd like to work on!


The downvotes are for the unnecessarily aggressive approach, even from people without a major dog in the fight.

In Texas, you could probably paint a rainbow around it in the morning and the governor would have somebody on it that afternoon.

/s


What you stated is so sad but true, because i could see that happening, and not just in Texas. :-(


Corporate policies and agreements. In large corporations, using external non-approved models with proprietary source code is a good way to have significant career issues.


I played the hell out of the original DOS game during high school in 1992 (or thereabouts, it's been a while.)


Early 90s DOS games were certainly quite creative. I mentally draw a dividing line between approximately the start of the era when the first Soundblaster became a common thing to find in affordable home x86 PCs, and early CD-ROM based games were also available (1991-1992), and the December 1993 release of DOOM and everything that came after. Very interesting era in the time frame in between there.


Don't I remember doom developing pretty organically from wolfenstein and a few other (what would now be called) first person shooters around that time? The name "hexen" is coming to mind too. I would put that whole era as the start of something new, so different from the strategy games and side-scrollers that preceded it. Those first person games were the first time I thought computer games were actually more fun than the console systems, which didn't really have anything similar.


I think the big difference for me, after playing a lot of Wolfenstein 3D, was two things... The system I had it on didn't have the CPU to run wolf3d in something like a full screen size, it was something like a 386SX/20. By the time DOOM came around I had a much more capable desktop. Secondly, wolfenstein 3d was everything on a flat two dimensional plane of grey floor. There was one size of wall or door tile and everything had the same ceiling height and same wall height.

DOOM having stairs and up/down movement, and vertical elements to the level design was really revolutionary at the time.


Yep, Wolf3D is a fairly simple ray casting system (see if in visible cone, scale with distance) and Doom is Binary space partitioned that could allow complex geometry, something that is still used til this day.


Warcraft II and Doom are both examples of, while not being the first in their genres, defining their genres and inspiring every studio to stop what they are doing and make something in that genre.


> ..and inspiring every studio to stop what they are doing and make something in that genre.

This. After Doom, there were maaany releases where a studio had X out there, and then released [3D version of X]. Or also throw themselves onto the fps genre. Almost to the point of killing innovation.

Don't get me wrong: that, and the 'infinite' storage of CD-ROMs got us many nice games.

But neither did much to sharpen game developer's creativity skills. Many "me too! (meh..)" releases in that era.


Yeah, I remember our high school IT teacher buying a 486sx25 with 8MB and a CDROM ostensibly to explore multimedia in education but mostly to play Myst.


I feel like Mario 64 was another one of those and AAA never really left Doom or Mario 64.


We played Tank Wars by Kenny Morse, it's from 1990 and preceded Scorched Earth:

https://archive.org/details/TankWars_274

More unhinged fun IMO


I just want to let this Atari ST classic here: Ballerburg (1987) is massive fun.


Yeah, this is the one that ruled my homeroom during last bit of elementary school.


They had a shared ancestor in Tanx. I also remember Tank Wars fondly.


Nah, Ken Morse's Tank Wars really was the mother of all artillery games.

Tank Wars came out in 1990, Tanks came out in 1991.

There were artillery games before Tank Wars, of course. But none, to my knowledge, had AI players and insane weapon purchases, which is what made the game really fun, and which Scorched Earth inherited.

https://en.wikipedia.org/wiki/Artillery_game#Artillery_games...


I was gonna say, this is totally tank wars!


It was fun. Was a bit younger but played it like crazy too on my 286.

Rollers! Lava! It’s like the author started with a simple tank war game and then just threw in every weird little effect they could code as a creative weapon.

There were all kinds of neat hacks.


same, it was a step up from dopewars, but not quite leisure suit larry which one of our friends had

years later i defeated the high score of Stephen Meek and realized with horror Oregon Trail was intended to teach patience not just dysentery damn you MECC!!


Same! I remember playing this during my Borland C++ for DOS class in school. Good times.


I uh... well, I agree with your last sentence.


I suspect this might be a case of Poe's Law.


I really meant it.


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