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Repo owner here. You are correct, not sure why this wasn’t made clearer by OP.

Book released 1997, made available online in 2001, converted to Markdown/ePub/etc by me in 2013.


OP here. Sorry if there was confusion. I came across your repo and was giddy with excitement to see it and wanted to immediately tell the world! :-) This book was a big deal for me in the late 1990s, still working as a game programmer. My copies were lost or loaned and I think I heard angels sing (or tracker/chip tunes?) when I discovered your repo. ;-)

I suffixed the headline "2019 V1.1 Release", trying for some clarity, since that was the most recent event I saw in the repo. Then it was re-headlined by someone else because that was also, apparently, confusing. Sorry! But THANK YOU for your work!


Nice work. I don’t know if I’m ahead of the curve but iBooks on iPadOS beta 13.1 comes up with a resource error for the ePub; don’t try this at home kids.

I trust there’s a way to get iBooks log files to fix issues...


Could you also add PDF version? (converted from Markdown)


You can add the following target to the Makefile:

  pdf:
          rm -f out/black-book.pdf
          pandoc --to pdf -t latex --pdf-engine=xelatex -o out/black-book.pdf --toc $(FILES)  
Or here's a link to the copy I generated: https://u.teknik.io/pAxm9.pdf


Out of curiosity, how did you do the html to markdown conversion?


Nice to see this here, thanks for sharing it cmsimike.

This was a labor of love/appreciation for me a couple of years ago over a Christmas break. I went through a retro gamedev period during that break, read a few books like Masters of Doom, and found myself trying to read through the various (relatively poor quality) electronic copies of the Black Book that were floating around. Yak shaving being what it is, I spent most of my Christmas break scraping and cleaning up a few different copies to put this together so I could (more comfortably) read it on my Kindle.

FWIW, these conversions were done with an eye for preserving an interesting piece of gaming/graphics programming history, and aren't really intended to be relevant today.

I also converted the Zen of Assembly Language also by Abrash[1], but it's considerably less relevant than the Black Book in general.

[1] https://github.com/jagregory/abrash-zen-of-asm


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