Absolutely loved this game. Playing through it felt like the first encounter with something unprecedented. Like it reminded me of the first time I read a graphic novel like Maus - the elevation of something I was already pretty familiar with in ways that are so surprising yet ideal to the art form. It has the air of a masterwork, created by artisans at the height of their abilities, driven by their passion for the medium in which they’ve chosen to express themselves.
It’s left me feeling completely reenergized about games and what’s possible with a relatively small team and budget.
This is sorely needed. People are starting to get desperate - who knows how many outcomes could be improved with earlier medical diagnostics and intervention. We need clear guidelines to give those recovering a better chance of not slipping into the pit of a chronic illness.
I will say, as I've been trying to tout on every "long Covid" thread I come across - it seems that rest is crucial. Your best option, obviously, is to not get Covid in the first place. But if you do, after you've passed through the 2 week acute phase, rest like your life depends on it. Extremely light exercise only, take as much time off work as possible, and pay close attention to how your recovery is progressing.
The usual caveats apply - not a doctor, evidence is completely anecdotal and based on my experiences, this is not medical advice, etc etc - but scheduled, compulsory rest helped me a great deal at my worst. So much of my downward spiral could likely have been abated by avoiding overexertion, prolonging the rest period after the acute phase of the illness, waiting even longer before jumping back into exercise and full work days (3-4 months as opposed to 3-4 weeks) but that is so antithetical to how we think we're supposed to act after we "get over" an illness.
This will hopefully shed some light on people suffering a very similar disease often described as Chronic Fatigue syndrome. Many also getting this after a non covid virus infection.
The biggest issue was the small sample size the difficulty to diagnose as there is sometimes also a phycological aspect to it. The now large sample size should help a lot in finding out what it really is.
Honestly that's kind of terrifying. I got Covid 2 months ago, and have been trying to start running again to improve my lung capacity. Are you saying I've been making it worse?
Not exactly - we don’t really have any way of knowing that empirically yet. Personally, I do wish I had given my body a bit of a bigger break after I got over the infection. So I guess I’m saying pay attention - watch how you’re recovering, and maybe think about easing back into vigorous exercise slower than you might have had you just gotten over a cold. And, as always, when in doubt, get your doctor involved.
It’s clear now a majority of people outside the vulnerable groups get over this illness with hardly any after effects. But it’s becoming clear that some people don’t, and suffer some amount of sequelae. We don’t know how many yet, and we can’t tell who will or who won’t yet. Given those circumstances, a slower than usual return to normal activity levels is prudent.
For instance, I’ve read that college athletes are restricted from play for about 10-14 days after even an asymptomatic COVID diagnosis, and then are carefully monitored for months afterwards. With any hint of lingering symptoms or a drop in performance, they’re given a cardiac MRI to check for heart inflammation, and potentially benched for 3-6 months. If you don’t have a team physician checking in with you after every workout, you’re gonna have to do that interrogation yourself.
That's kind of the point, at least as I understand it. You want to minimize the number virtual nodes that need to be reconciled to actual DOM nodes. If nothing about a parent's props or state has changed, then ideally nothing should have to change about any of its children.
I've been following iD development on github (https://github.com/systemed/iD/) since last year, and I honestly think that reading through its source is the single best case study I've come across for application development with D3. It's pretty phenomenal. Perhaps I'm a bit biased since I work on map stuff as well, but I think pretty much anyone thinking about using D3 to build anything larger than one-off visualizations would do well to see how it's put to use in iD.
Any reason some kind of Kickstarter-like service couldn't help with this? There are a couple interesting economic tricks going on in various Kickstarter projects that could be applied to this.
Developers publish feature lists for an upgrade cycle, users vote with their dollars, different features can be funded, etc etc? There are a couple of open source projects (like PostGIS) that have similar programs...
The quality of Sparrow is it's simplicity. Adding features to it would make it evolve in bloatware. See MS Word. They now reshuffle menues to justify upgrades. I guess in some next version, menues will be at the bottom of the window.
This is not a long term solution. The only viable solution was to reduce burn rate as close to zero as possible. This means producing a new software.
Seems that -m doesn't take quotes in their terminal. This ought to work:
git commit -m Small Fixes
But I can't find a way to push to my repo on GitHub. I get this error:
Permissions 0640 for '/var/lib/stickshift/a5a56c6a46e2dd7/app-root/data//.ssh/id_rsa' are too open.
It is recommended that your private key files are NOT accessible by others.
This private key will be ignored.
It’s left me feeling completely reenergized about games and what’s possible with a relatively small team and budget.