Maybe you could try a chargeback. Having to pay for a Linux license and not have such a basic feature (because everyone has touchscreens in 2024) is outrageous. I heard they don't even accept code contributions to fix this mess.
Also, I do contribute to open source - my github says I've contributed to 53 repos. But that's irrelevant - I should be able to criticize open source software without the response being "lol how about you fix it", because in that case every issue on Github can be closed with the response "how about you submit PR".
An executable from a nightly build kept crashing and I got tasked with fixing it. I was a novice back then and spent most of the day trying to figure out what was happening, and when looking at the disassembly I saw it was crashing at a 'hlt' instruction, which shouldn't have been there.
Next day, after another nightly build, no more crashes. I did a binary diff between the crashing version and the new one, it was a single bit. A bit flip on the build server.
In a few words, Cobalt is a de-bloated Chromium designed to run YouTube TV. It's smaller and faster than launching it in the platform's browser.
If you have a smart TV/set-top box/streaming stick/etc bought in the past few years, the YouTube app is most likely running inside Cobalt. You can develop HTML5 applications that can run in Cobalt, but it supports only a subset of html/css/js stuff you'd expect from a browser.
SVB should have learned from some of their depositors - just throttle withdrawals and blame "technical difficulties" or "systems update" or "scheduled maintenance".
I fondly remember playing fy_iceworld and minor variations of it in netcafes 20 years ago. What made these maps special was that they 1) removed all game strategy - just walk 2 steps to pick up a gun and go fight the enemy, and 2) there were no hiding spots - so no more campers. For kids who could only afford 1 hour of computer time in a netcafe, fy_iceworld was the obvious choice.
I think there are two other factors that people forget.
1) Most (if not all) FPSs at the time (Quake 3, Halflife etc.) had respawn times of around 10s after death. Counter-Strike introduced the idea of rounds which only ended when your whole team died. Scenarios would often play out with 8 players dead watching 2 players camping out the round.
2) IIRC, the default round timer was 5 minutes. This promoted conservative game play which slowed the pace of the game, especially for new players. I stopped playing CS for years but when I came to CS:GO, it was so refreshing that the round timer had been reduced to 3 mins. I spent countless hours being dead watching other people play out rounds.