I agree. Legos are targeted at kids who, as I understand it, have not developed abstract thinking yet. Thus allowing them to build concrete objects that they are familiar with such as houses, cars, shops, towers, etc. is the strength of that play type.
Perhaps it would be more appropriate to say that Qubits are the abstract thinker's legos? Even that would be a bit of a stretch. However, I do see that there is some very interesting potential there. I cannot speak to how well those pieces will work. Will they hold together like Legos do, or will it be frustration-ville like Mega-Blocks. (I only speak from personal experience, maybe others had better experiences with Mega-Blocks.)
I had both legos and Meccano/Erector sets when I was growing up. Those two toys, though complementary, filled vastly different roles in my game play. Legos filled the practical, down to earth area, where I could build cities, create stories for my people, etc. On the other hand Erector sets taught me lots about engineering or architecture. Even following the instructions to put together a pre-conceived set was very instructive. I also learned a lot about prototyping from them. You would build something, say a car, and the first instance it would come out blocky and ugly, but functional. Then you would see how it could improve aesthetically or performance-wise. You make those changes, which quite often required taking most of the car apart, and then you would see others. Quite a good lesson in R&D at least at a base level.
Qubits seems to combine some aspects from both those toys and the result appears to be a third niche in the free-play type toy market. Qubits is rather abstract when compared to legos, and even erector, though it definitely has the architectural potential like Erector. However its pieces are more lego-ish in that they appear to be large, plastic, multi-colored, and most importantly don't require tiny screws and special tools to put together and take apart. The result, I think, will be a toy that is far more popular at school than at home. Teachers will use it to model shapes, concepts, etc. This could continue into high school where math, chemistry, etc classes could model things with them. (be warned I am neither a mathematician nor chemist.)
I think the toy will be successful in its niche, but it is not a cooler lego, it is entirely separate.
I am curious about a couple of things.
1) They already use the triangle shape as their basic object. I had to learn that it was the best shape for building sturdy structures on my own using Erector. Is making that an assumption instead of a learning point a negative? Tentatively, I think that depends on the goal of the toy.
2) I am not sure how much traction it will be able to grab outside of learning environments. Legos (and for some of us Erector) were a toy that allowed imagination play, which was real play. This toy seems to be mostly learning disguised as play (not a bad thing.)
3) Did I miss the picture of a gun, cause those shapes are just itching to be built into awesome unrealistic weaponry. Its the first thing I would build. (maybe that says something about me...)
How on earth is there not prior art (I think that's the term I want) for the functioning of a small part of the human metabolism? It seems to me rather obvious that the researcher, her/his ancestors, friends, you, and me all other humans constitute prior art to that patent. I struggle with similar questions when I see articles on how companies are patenting specific DNA sequences.
I guess my problem boils down to this. Isn't there a difference between a discovery and an invention? Logically I think there is. A discovery is a new understanding of an already existing reality while an invention is the creation of something new. On that difference it seems that the latter should be patentable but not the former. But if they truly have the patent claimed by the article, then our system allows for the patenting of discoveries! How bizarre.
Are there other fields where discoveries are patentable. (Should Einstein have patented his theory of general relativity or E=mc^2?)
If Prometheus Labs had created a machine that measured and calculated the needed dosage change in a new and innovative way I could see a patent being granted, but not on this.
Could someone who has patent experience/expertise way in and help me here?
Discovery/invention is one of the classic ways of differentiating (you can patent inventions but not mere discoveries of facts), but even going back hundreds of years the line gets a bit murky. For example, a ton of 19th-century patents were for chemical synthesis processes, which more or less boils down to a patent on discovering that certain reaction pathways exist and can be feasibly used with standard equipment.
I think the issue is initially when things were being invented there was a general lack of understanding of things. When car manufacturers first discovered how to bind metal to rubber (think tires), they didn't even patent it. There wasn't enough knowledge or skilled people to do the experimentation needed. They didn't want to patent it at that point they would just be teaching competition how to do it and within X number of years lose their advantage, and a minor variation in the process could allow them to compete anyway.
And what is the difference between discovery and invention? Anything science related is discovery.
Worse, money only goes into research that has a high level of profit potential, meaning that only if it can be patented. This structure is very detrimental to all societies.
Who knows how many times things that could be very beneficial to society never see the light of day. And if there is something so beneficial to society that is discovered then the cost skyrockets giving companies huge profits. Even worse, what if something is found to totally eliminate a disease but isn't patentable? The company surely isn't going to release that information if it's in an area they're trying to generate profits. On top of that the low-profit-margin solution will have to fight the big-profit companies marketing campaigns directly or indirectly against them. That is totally the opposite behaviour behind the point of innovation and capitalism.
The purpose of capitalism is to drive innovation, and the point of innovation is to reduce costs to zero, so then those savings can be past onto increasing innovation in other needed areas; Currently those profits are used to further research of other profit-potential patentable drugs. Thankfully we have universities but even those people resources and their efforts are driven much of the time by big companies looking for profitable options.
Discovery and innovation should be rewarded by society, however preventing others from easily furthering an innovation or using it in further inventions causes a huge delay (and potentially even permanently) to
People fear monger and say innovation won't happen if you can't have patents, which I don't believe to be true. One of the main keys is you need education systems in place, and we have those.
I dont know how/what to think about this, also I didn't mean to include any other links , so this will be my last take for today. http://croak.eu/rDCDm9
Perhaps it would be more appropriate to say that Qubits are the abstract thinker's legos? Even that would be a bit of a stretch. However, I do see that there is some very interesting potential there. I cannot speak to how well those pieces will work. Will they hold together like Legos do, or will it be frustration-ville like Mega-Blocks. (I only speak from personal experience, maybe others had better experiences with Mega-Blocks.)
I had both legos and Meccano/Erector sets when I was growing up. Those two toys, though complementary, filled vastly different roles in my game play. Legos filled the practical, down to earth area, where I could build cities, create stories for my people, etc. On the other hand Erector sets taught me lots about engineering or architecture. Even following the instructions to put together a pre-conceived set was very instructive. I also learned a lot about prototyping from them. You would build something, say a car, and the first instance it would come out blocky and ugly, but functional. Then you would see how it could improve aesthetically or performance-wise. You make those changes, which quite often required taking most of the car apart, and then you would see others. Quite a good lesson in R&D at least at a base level.
Qubits seems to combine some aspects from both those toys and the result appears to be a third niche in the free-play type toy market. Qubits is rather abstract when compared to legos, and even erector, though it definitely has the architectural potential like Erector. However its pieces are more lego-ish in that they appear to be large, plastic, multi-colored, and most importantly don't require tiny screws and special tools to put together and take apart. The result, I think, will be a toy that is far more popular at school than at home. Teachers will use it to model shapes, concepts, etc. This could continue into high school where math, chemistry, etc classes could model things with them. (be warned I am neither a mathematician nor chemist.) I think the toy will be successful in its niche, but it is not a cooler lego, it is entirely separate. I am curious about a couple of things.
1) They already use the triangle shape as their basic object. I had to learn that it was the best shape for building sturdy structures on my own using Erector. Is making that an assumption instead of a learning point a negative? Tentatively, I think that depends on the goal of the toy.
2) I am not sure how much traction it will be able to grab outside of learning environments. Legos (and for some of us Erector) were a toy that allowed imagination play, which was real play. This toy seems to be mostly learning disguised as play (not a bad thing.)
3) Did I miss the picture of a gun, cause those shapes are just itching to be built into awesome unrealistic weaponry. Its the first thing I would build. (maybe that says something about me...)
EDIT: formatting.