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I’ve seen bounties for re-adding C# to web exports to Godot 4. [1] It’s something that’s had some technical roadblocks for the engine’s developers, and looks like it might take a bit of time. [2]

There tend to be a lot of drive-by AI PRs attempt to “re-add” the feature, often not quite addressing the situation comprehensively. It seems like a bit of a local minima trap for the bots. [3]

[1] https://app.opire.dev/issues/01J8YJ06HPSY7ZAMAW08T83YBD

[2] https://godotengine.org/article/live-from-godotcon-boston-we...

[3] https://github.com/godotengine/godot/pull/119972


Wow, you weren't kidding, I found these before I got bored (they all seem to be LLM-authored from a quick skim):

- https://github.com/godotengine/godot/pull/115280 Implement C# .NET Integration via Headless Glue Bypass (Build 7ae8ec974) by Eliene-byte

- https://github.com/godotengine/godot/pull/107146 [.NET] Add web export support for C# projects in Godot 4 by Enrique726

- https://github.com/godotengine/godot/pull/117787 Readd .NET web export support by santosparra651-arch

- https://github.com/godotengine/godot/pull/119405 WIP: Add Web C# export pipeline pieces by acidstorm2024-star

- https://github.com/godotengine/godot/pull/119119 Allow building Web platform with C#/.NET module enabled by AndresFpdhi

- https://github.com/godotengine/godot/pull/119330 Cross runtime Solution to Enable C# Web Exports by tommygrammar

- ... and more (some of the claims on he opire thing seem to have been scrubbed, though, or they never opened PRs).


I don’t have diabetes, but I’ve heard from people with T1 that Welch’s work well for the reasons you mentioned.

When I browse the candy aisle at the store, I often wonder if certain treats tend to be better than others for administering glucose. In your experience, are there ever certain properties of candies that are more useful than others?


Ideally, you're looking for something that spikes blood sugar fast (i.e. high glycemic index). This is why e.g. Skittles/Sour Patch Kids/fruit snacks (mainly the kind that don't... actually have any fruit, lol) are a go-to for type 1s.

You're basically looking for something that's analogous: as crack is to cocaine, <low snack> is to sugar. Hits fast and doesn't last as long.


I’ve noticed something similar with vibecoded game rendering logic submitted by peers. Sometimes it will be peppered with extraneous checks for nullptr, or early returns on textures that have zero size.

I often wonder if it’s the statistical nature of the LLM mixed with a request in the prompt.


AI LOVES defensive coding. I asked you for code to filter and reduce an array. I didn't ask you for a method that makes sure the array exists and is an array before it does anything else.


Please elaborate, poopmonster! What sort of skills are required to expertly use an LLM?


    // [umbrella] Describe skill 1. (Prompt engineering)
    1. Skillful use of **prompt engineering**
    // [rocketship] Describe skill 2. (Agentic loops)
    2. Know how to use **agentic loops** skillfully
    ....


I thought they were saying they comment every method with perfect punctuation and grammar.


1. Be unable to read...


Yeah, I’m quite surprised at this comment. Commercial video games are mass-produced products, and as much as I dislike designers being bogged down in technical minutiae, having a sense of industrial design for the thing you’re making is an incredible boon.

Fumito Ueda was notably quite concerned with the technical/production feasibility of his designs for Shadow of the Colossus. [1] Doom was an exercise in both creativity and expertise.

[1] https://www.designroom.site/shadow-of-the-colossus-oral-hist...


> Fumito Ueda was notably quite concerned with the technical/production feasibility of his designs for Shadow of the Colossus. [1]

And he didn't really achieve it - the game runs very slowly and has a good deal of cut content.

(I once got him in trouble because I found a GPL violation in ICO. I assume the developer didn't pursue it because I don't see the source code up anywhere.)


I’ve been using COSMIC on a spare laptop, and enjoying it, but I’m stuck on 22.04 until their Iced rebase finishes and have IME working. [1]

Making a new DE plus compositor is a lot of work, but I do hope it works well for the Pop_OS developers.

[1] https://github.com/pop-os/cosmic-epoch/issues/2174


Can you elaborate on what you mean by “organized criminals”? I hope you’re not poisoning the well!

I ask this as someone who has no love or support for the Liberals.


I’ve only seen that movie on an old MacBook about a decade ago, but I can certainly believe it’d be a treat seeing it the way you mention.

Funny enough, I want to see a version of Chungking Express that feels processed to look like an early-2000s digital camera.


My unfounded hunch for the computing bit is that home computers became more and more commonplace in the home as we approached the 21st century.

A Commodore 64 was a cool gadget, but “the family computer” became a device that commoditized the productivity. The opportunity cost of applying a computer to try something new went to near zero.

It might have been harder for someone to improve the productivity of an old factory in Shreveport, Louisiana with a computer than it was for the upstarts at id to make Doom.


Super Mario 64 is a video game that’s had a lot of rereleases, both official and unofficial. I sometimes wonder if the most people who have experienced it did in a way that wasn’t like the original Nintendo 64. The Switch version sold almost as many copies. As a kid, I beat it with arrow keys on an emulator in 2001.

When I read the responses to this document, I wonder if Dragon Ball is the same, where the collective nostalgia is actually quite diverse.


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