> House after house where no front yard has anything for anyone, and quite long distances before you get somewhere you might be welcome, or have a chair.
This is very bizarre to me. I never once thought about a chair as a child. _If_ you got tired you just took a seat anywhere or just laid down.
An empty lawn was the perfect place to play any number of things. Even better was when 2 empty backyard lawns connected and there wasn't much/any landscaping for some really big activities.
Man, those are 2 apps I haven't touched in decades. They felt novel at the time, but they just aren't as fast for me since it requires leaving my IDE which already has both CLI and visual git methods (I use intellij products)
Well you weren't too far off. Already calls for execution on the spot for barking and role playing robocop or something. Some very stable minds or russian bots, I dunno.
Lots of very smart people have lost a lot of money by being completely right about the destination, but wrong about the path and how long it will take to get there.
> Lots of very smart people have lost a lot of money by being completely right about the destination, but wrong about the path and how long it will take to get there.
If you make a habit of this and still lose money, then either you statistically were very unlucky, or did not have a history of being right.
The 'fun' things with shorts is that they have a fixed upside and infinite downside (ie if you go short $1000, the most you can earn is $1000, but you could lose any amount of money and much more than you invested. This is the opposite of buying a stock, where if you invest $1000, the most you can lose is $1000, but there is no limit to how much you can earn). You can be perfectly right 9 times out of 10, but that 1 time you're wrong can quickly wipe out everything you made from being right those 9 times.
One issue that arrive after a few minutes that's related, is the map arrows to be able to scroll around would often vanish. Going to the zoomed out overview map would eventually have the navigation return, yet kept occasionally happening for some reason.
Fun game, although world got flooded pretty much instantly, so was a bit of a downer. Still not sure if trade routes actually do anything other than explore the map. Did not ever seem to actually connect to nearby structures.
Be nice if there was some way to zoom out one level at least. Really... wanted to be able to zoom out after having 5-10 structures.
On Dvorak, WASD never works; game designers should use arrow keys or find a lower-level way to access key events that doesn't depend on the software layout.
Usually game developers use keyboard scancodes which are layout agnostic rather than the character generated when pressing a key, so it works on dvorak, AZERTY, etc.
I don't know if Scratch supports them though. Seems like it would given it's game focus.
This is very bizarre to me. I never once thought about a chair as a child. _If_ you got tired you just took a seat anywhere or just laid down.
An empty lawn was the perfect place to play any number of things. Even better was when 2 empty backyard lawns connected and there wasn't much/any landscaping for some really big activities.
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