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I think it’s a part of official Claude code.

I meant your specific tweaks

You can actually look this information up! For example, Instagram makes approx $2-50 ad revenue per user per year, depending on the region. Apparently it’s highest in North America.

So <$5 per month for someone in the developed world to keep using Instagram and stop being the product. If they redesigned the app around what’s best for users vs advertisers, it actually seems like a great deal, considering many people spend multiple hours per day on apps like these.

Of course this would get pretty expensive for all the services we use. But I personally would happily throw $100-$250 per year at my most used apps to stop being advertised to.


I think we are missing another angle of getting the data. Information is also power. Power to influence people (e.g. Cambridge Analytica). So paying will not stop the data collection. Actually I doubt anything will, unless people really push the regulators to do their job.

If you are in the US and in a demographic who posts on Hacker News, $100-$250 is likely below your monthly revenue contribution to Google alone.

I’m pretty confident that at least 95% of HN users use adblocking so clearly the users are not worth much to the ad companies. Today I have absolutely zero ads on my devices.

I've never paid Google for anything. I usually get a check from them. What does Google sell? Office clone, ads, map api credits, search api credits, ad free youtube, ai credits sometimes phones and speakers that get bricked?

everyone of those things is built around data collection and tracking, which feeds their ad machine.

They sell your digitalSelf habits.

>> So <$5 per month for someone in the developed world to keep using Instagram and stop being the product.

This is only true if everyone does it; Why would they stop advertising for a tiny market, especially if they can get both? Why decrease the value of the tracking on a smaller userbase? Sales conversion says you'd have to charge $50 or $500 a month and you'd have a much smaller base; does social media like this even work with a fraction of the people?


How's your YouTube Premium subscription?

Considering cancelling mine because they've introduced ads to it in the form of undismissable "purchase the product being discussed here" affiliate popups.

The popups are absolutely massive, too. It’s infuriating.

I don’t watch enough YouTube to warrant that. My elderly father on the other hand, who watches several hours of YouTube per day on his television, finally got YouTube premium and has found it to be life changing. The TV YouTube app regularly shows 2+ minutes of unskipable adds per video.

Fantastic, the family plan is probably one of the best subscriptions I've ever purchased. If one reads the comments in this thread you'd be left to assume YouTube Premium would have had to be $100/month/person though and not something Google could ever have considered offering.

That was a great deal when it came bundled with YouTube music. When they bizarrely tried to merge the two products so that when I was interested in watching videos, all I got was music video recommendations, it lost its lustre.

Now I would rather just pay for a couple Patreons. I heard there's some new pay to use YouTube thing out there that creators are pushing, I can't remember the name but I hopped on it and didn't see any extra content beyond what's offered on YouTube so I don't see the point.

Oh and before I got grayjay so I could have ad free casting of videos, premium was nice for when watching on the tv.


I pay for multiple patreons, too. I wish patreon wouldn’t be such a shitty website/app. It’s insane what basic features it’s missing.

It's without a doubt one of the best value for money subscription available, except for electricity, water, a library subscription.

There's an endless amount of the highest quality videos available on YouTube. But you need to let the algorithm understand what you like by using the conveniently named "Like" and "Dislike" buttons.


most-all of the algorithm-served content (not from my friends list) is ad content, even if it's not a meta-served ad.

all content (even those who make legitimate content, if they intend on making a living on content) is just ads packaged in fancy UGC. we've reached a point of no return for ads and user targeting


>... and stop being the product.

You will not stop being the product if you pay.


This is true. But they would at least design the app around maximizing user satisfaction with the service (to keep you paying), vs maximizing time spent on the app (i.e. through making it addictive) in order to increase ad revenue. The current incentives are perverse.

That's a nice idea, but then there are all of the times we've started paying for services to have an ad-free experience, only to then have them toss ads back into the mix.

So it seems to go in capitalism sadly. If we could maintain healthy competition and avoid collusion, maybe we would be allowed to vote with our wallets. But right now that seems like a distant fantasy.

So they successfully blackmailed you.

You've missed the point of the comment that you've replied to. There's a well known adverse selection effect because the people who would pay for no ads are exactly the people who you most want to be able to serve ads to: people with lots of disposable income, and people who are power users who see the most ads.

As a result the actual amount that they would need to charge for an ad-free version is higher than the average revenue per user, possibly significantly so.

edit: you can look at YouTube premium for an example of this in practice. It's $16/mo for no ads. That's around 2-3x or more what their revenue per user is.


I also think the figure GP quoted are not US, but lumped together with depressed "developed" economies. US numbers should be a multiple of that.

Fair point. I think it depends on the person. I know plenty of people without much disposable income who still pay for several subscriptions.

Advertisers don’t care about disposable income they care about spending habits even if the buyer is irresponsible and can’t afford it

Exactly, so hacker news readers are not necessarily the people who would need to be charged the most to remove advertisements. I barely shop.

That's also how you get to little disposable income. It's choices people make and that's their right but it does look odd occasionally.

The amount of money you spend doesn’t affect your disposable income, just your savings (beyond calculating interest). Unless we have different definitions of income or disposable.

Can you give an example of such a problem?

"Design me a 3d printable rocket engine for a hobby rocket project. Verify it's design in a full simulation. Iterate until it works reliably in simulation based on a verified printable design on a consumer laser sintering device (or substitute contract manufacture for under 1000 dollars)."

This is a hobby version of a project, but you can imagine commercial versions of the same prompt for new databases, genomics studies, material analysis, operating systems etc.


From the prompt it seems evident the envisioned user doesn't have an interest in designing the motor themselves, so why not simply buy a stock motor?

I can't put a 10 page narrative on how my specific motor should work into a hacker news post ;) you can also imagine the above where the goal is to have the ai exceed the performance of stock motors.

I'm excited to have my agent read and summarize your article into 5 bullet points.

You almost certainly do not want an LLM to do that. Leap71 actually has computational models generating functional rocket engines that way. You could absolutely wrap a tool like that in a shell and handle control with an LLM and not need anywhere near the tokens.

Thats the thing - these models see and predict tokens. For any real engineering you get more bang for your buck using math.


I’m not convinced at all that the model won’t just get stuck in a loop where it doesn’t understand how to fix the broken rocket. I see similar failure modes in far simpler projects strictly confined to coding. This feels closer to “make me a profitable business, make no mistakes” than to a simple coding project.

Verifying how the model works against the real world is the difficult, dangerous bit.

There might be some interesting side effects from making simulation software, which is currently either an expensive niche or quirky university project (SPICE always has that feel).


Are there already skills around modelling, simulation and post-processing? Any pointers?

Stop it, you tease. I'm getting a little tingly

Decompiling a binary and recreating the source, doing a full line-by-line security audit, always-on agents monitoring state minute-by-minute, etc.

I would very easily find ways to hit that level of token usage if it was cheaper/faster.


Not OP but if I had a couple RTX 6000 I'd throw them at decompiling bloodborne to play on PC without emulation.

In the case of crunch in the video game industry, an 80 hour week is compensated the same as one 40 hour week

Yes but you are missing the point: our time can now make the company way more money. Can’t we demand a piece of this?

> Can’t we demand a piece of this?

You can demand whatever you want. You could demand a million dollar salary if you wanted.

The challenge is that there are a lot of very qualified devs who would do it for less.

Labor is a market. Supply and demand determines your wages.

There are always hand-wavey arguments about unionization fixing this, but when other developers are hungry for those jobs and willing to go around the union to work them for pay then that doesn’t really work at scale.

There are several unionized software development groups in the US. They don’t have a good track record of getting significantly higher pay or even getting their demands met from their limited strikes.


I was in the musician's union for 12 years before I got into tech. There were some silly rules, like someone couldn't be both a musician and and orchestrator on the same show, because it's "doing 2 jobs". It's like saying you can't be full stack. You couldn't fire people who were bad at their jobs and stopped putting in any effort. There was a profit sharing agreement that the union rejected, because it would come at the expense of higher base salaries, and then they wondered why there were only big producers that first developed the show out of town.

Some rules I actually liked. Rehearsals started and ended _exactly_ on time to avoid overtime (showing up late was the only reason you could be fired, which was a useful compromise). But generally, the union was the yin to the producers yang, and an adversarial position as worker advocate was where they wanted to be, they didn't want more ownership.

If someone gave me the chance to join something more like a worker-owned coop, where the workers on the business and vote on how it works, I would actually be down. There's a grocery store down my street like this and it's a great place. I don't know how this would actually work in tech. If there's no startup capital, no one will have a salary or benefits for years until there's a profit (if at all). And capital comes in exchange for ownership of the future upside.


> If there's no startup capital, no one will have a salary or benefits for years until there's a profit (if at all). And capital comes in exchange for ownership of the future upside.

The developer co-op projects I've seen have targeted consulting for this reason. The idea is that developers get together and start doing projects that can bill clients immediately, and then they'll pool the money back into developing their own something later.

In practice there's no real difference between a group of people consulting together and a co-op of consultants when everyone is just billing hourly at the start. Nobody really wants to spread their earnings around the co-op because you can see the relationship between hours worked, hours billed, and dollars coming in so clearly.

> and then they wondered why there were only big producers that first developed the show out of town.

Most unions derive a lot of their negotiating power from location-based constraints. You can gather enough musicians in one place to form a union because there are a limited number of musicians within driving distance of the location. Musicians can't do their performance over zoom and the job can't be outsourced to another country.

Software jobs have no restrictions like this. Every time there are calls for unionizing software devs, nobody wants to answer the hard questions like what incentives multi-national corporations will have to cater to the unionized employees in a country like the US where we're already paid more than our international counterparts. It's just assumed that the union will form, then companies will have no choice but to accept their demands.


> Musicians can't do their performance over zoom and the job can't be outsourced to another country.

Recording is increasingly outsourced, unfortunately. There are great orchestras in Eastern Europe.


> If someone gave me the chance to join something more like a worker-owned coop, where the workers on the business and vote on how it works

I run a co-op, and the most surprising thing I've learned is that it seems the only reason other people don't set up their businesses as co-ops is, frankly, greed.

In this startup ecosystem, why would you do a co-op when you could instead chase that multi million dollar exit that profits you? If we have any kind of event like that the earnings would be distributed basically equally among around 30 people. 20 mill payout suddenly becomes... Less...

Anyway though apparently statistics are on my side. Apparently co-ops are more sustainable and live for longer than traditional corporations. It seems to me that people are much happier here than at traditional corporations.

Clients are happy, engineers are happy and productive, I'm happy because I don't have the entire responsibility of the business on my shoulders - engineers are constantly contributing to the improvement of internal systems for example, because why wouldn't they? That saves them money too!

Downsides are increased ownership come with increased responsibility. Can't just clock in here, people need to manage the client relationship, issue invoices, participate in the accounting, and if they want more work when their gig is closing out, either try to sell the client on more work or help us find another one. Until we can find an alternative revenue stream to selling our labor to clients, we're all beholden to keeping the BD wheel turning in order to get paid. Upside is that we're keeping 85% of the margin for ourselves rather than at toptal where you keep, idk, 30%? And that 15% is still our money anyway it just gets used for overall co-op stuff, which members get to decide on.

Also I don't know if this kind of business lends itself to the silicon valley mythos of the huge work week for a few years followed by functional retirement. Instead it seems we'll all need to keep working for the foreseeable future, but at our own reasonable pace, fully remote, our own hours, at very high compensation but not "fuck you money" compensation. Well except for our people in Ethiopia and Taiwan, for the local market rates, their compensation is getting way up into that territory.

That said, I don't know about our ability to survive a full on capitalist attack in the form of lawfare or getting priced out or closed out of deals. Priced out in a labor market would be difficult since the only way to beat our labor margins is to hire directly, but we could be lawfared to death pretty easily considering our ARR might be 1 mil this year if we're lucky.


Maybe i’m a cynical capitalist, but I expect everyone to be operating in their own self interest. There are few true saints. Startups are high risk high reward. 9/10 fail. If a VC gets less upside when it works, the successes wouldn’t pay for the failures.

Co-op for consulting actually seems like it could work.


> Co-op for consulting actually seems like it could work.

I made a comment about exactly this in the thread. This is where a lot of co-op ideas go, but they run into friction when they get to the part about sharing the money around. Consulting is one place where developers can see a direct relationship between their hours worked, hours billed, dollars coming into the business, and dollars going into their paycheck. There are some ideas like putting shared money into a group fund to cover vacations and similar expenses, but generally a consulting group is money-in money-out. Nobody really wants to join a co-op and see the hours they bill go to pay someone who works fewer hours, so the money relationship gets even more tightly coupled than at a traditional salaried company.


> Maybe i’m a cynical capitalist, but I expect everyone to be operating in their own self interest.

Down to explore this with me?

I often wonder if this is self fulfilling. I'm not saying you're selfish, I mean, has capitalism trained people that all people are inherently selfish, and then, within this system where selfishness is rewarded, incentivized further selfishness and continued to sell this myth?

How much maintenance does capitalism take? If human nature is inherently selfish, and capitalism is a force of nature, a ground truth, the answer should basically be no maintenance, right? Is that reality though? It seems to me it takes a lot of maintenance, the myths of capitalism. Look at the incredible amount of resources the USA dedicated to fighting Communism, both explicitly (crossing swords with the Soviet Union) and in the background (overthrowing socialist leaders in south America, meddling in southeast Asia).

Is the key difference for me that led to me making a co-op (rather than a traditional geographic arbitrage agency) that I don't buy into the capitalist notion that humans are inherently selfish? Maybe I just happened to have the experiences that indicated to me that this isn't true, that humans are inherently mostly selfless and social, which led to me researching this and learning that history supports this notion of humans as social-first organisms.

When I tell people about my business, a lot of questions I get confuse me: "You don't require timesheets tracking granular work? How do you know people are actually accurately recording the hours and not 'stealing time?'" the answers are always basically, "because I trust my co-op members," and "I really don't care if people are 'stealing' from me." Capitalism teaches us to always "get ours," but as soon as you let go of that, if people trust me as a genuine actor, they seem to abandon these unnatural principles and work with me honestly, as humans naturally want to.

For your VC example, I mean, nobody will invest in us. Maybe that's the double edged sword - you stop playing within the rules of the game, people won't throw the ball your way anymore. There's no massive value to extract here. That probably limits our ability to rapidly develop some products to generate revenue outside of selling engineering hours. Maybe that's ok though, the business might grow more slowly but sustainably? And maybe that cements our reputation as "no really, actually a co-op that genuinely doesn't put profit first?" I don't know. We'll find out.

But for you, what do you think would happen if you started putting yourself forward as a non-participant, non-self-interested? The prisoner's dilemma equivalent of saying "I will always cooperate no matter what you choose," and then following through on that? Is there a sort of aversion to that knowing that someone might exploit this aspect of you at some point, where you might end up in a situation where your personal profit wasn't maximized?


I see this as a bunch of unsolved game theory problems. USA vs Soviet Union I just see as a battle of competing empires. There have been competing empires for all of history, we haven’t figure out how not to do that yet.

At the smaller scale, I’ve lived in coliving housing most of my adult life. Mostly positive, but problems that make people retreat away from cooperation. Once a week potluck but otherwise people cook their own food. Chronic mess/clutter/dishes/laundry headaches.


But capitalism (and communism) are relatively recent economic developments. Most of human history was some form of hunter-gathering where cooperation inside the group was necessary for survival, with varying levels of cooperation and competition outside.

Should note that both the West & East included a lot of economic cooperation among countries within those competing Cold War economic models, even if there was coercion involved (and not just from the Soviets).


My personal mental model is that there is a quite bimodal distribution of people in the world. Many seem to see it as a zero-sum game, some others not. As father of a disabled child I come into contact a lot with the latter and can confidently say that there is a LOT to gain once you stop starting to stare at money only. Once your needs are basically covered, giving can give you so much.

> Can’t we demand a piece of this?

If your company is publicly traded, you can buy its stock.


Ironically it feels like that site was itself written by AI.

How many people become permanent residents of the US through these visas, as opposed to the others?

> How many people become permanent residents of the US through these visas, as opposed to the others?

The majority of permanent residents gain their green card through a status adjustment (ie, from a nonimmigrant visa).

Status adjustments are the norm, not some fringe edge case.


In the first quarter of FY 2025 54% of all new permanent residents adjusted, including 70% of those who got green cards through employment (and 84% of the first preference employment category) and 69% of those who got green cards through marriage to US citizen spouses.

The only large category of immigrants that does not come primarily through adjustment are the "family preference" categories for more distant relative such as adult sons and daughters and siblings.

https://ohss.dhs.gov/system/files/2025-07/2025_0725_ohss_leg...


> 69% of those who got green cards through marriage to US citizen spouses

Nice.


That I wouldn't know. I only know the above from the one employee I helped (successfully) immigrate to America

So, at least one


Did anyone find it weird that the author uses AI itself to perform the calculations? Seems like a very poor quality piece


For a more informed deep dive into data center water usage (albeit many months old): https://www.construction-physics.com/p/i-was-wrong-about-dat...


> Alas, despite modern technologies and institutions, our human societies, technology, and understanding ultimately rely on 50,000-year old hardware (our brains!), which evolves slowly and mysteriously. Unavoidably, we work with individual and collective neural hardware limits.

this bit especially tells me the reader needs a pile of salt.


I stopped reading at the crappy ChatGPT comic that shows "water usage" as some pipes pouring water and others pumping it in. How trustworthy is the text going to be after that?


I don't find it weird, it's about what I'd expect from AI sycophants. They don't seem to realize that it comes off as not even being able to defend their own ideas.


It's intellectual inbreeding. Like people who put very little real input into AI doc generation then generate code from that without supervision, and the result doesn't even try to do what it's supposed to, but they don't find out for a few weeks.


By that argument water use is never a bad thing since all water comes back as rain. The problem is that data centers need to use clean water, which has to be treated. On a local scale, a large data center could starve a community of potable water, even if the state-wide water use is very small.


I had this exact app idea back in 2019, but never got around to building it. Nice work!


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