That's above market rates. You'd have to be on £1350 a day. Most contracts I see are £450-£750. How did you swing agency / big consultancy rates as a freelancer?
I sold myself as a one man consultancy without the land and expand bullshit. I hit £1500 a day, which was the max before you hit a world of bureaucracy. It's a lot easier to sit on about £1000-1200k a day.
The intention isn't to brag, it's just to point out there is a market here that can be tapped even if you can't travel to SoCal.
DevSecOps consulting for a large brand that was hacked and a bank undergoing a transformation. Managed it for about 2 years, before that the standard rate was £700-£800 p/d.
Did have a large transformation under my belt and critical national infrastructure as feathers in my hat.
An interesting thing I remember reading about Japan was that post war it rapidly industrialised with massive success in a very short amount of time. Something which brought great pain and poor conditions to many countries that tried to do the same.
As an anecdotal example the cost of a pint of beer in London can be 3 to 4 times as expensive as what I'm used to in the South West. For other basic necessities I agree with you however.
While it doesn't benefit you in the long term and you run risk of being blames as others have said. Try contacting the government considering they seem to utilize their services. I think they're much more likely to take it seriously.
Ever since I got a job I haven't had time for it. It really is a full time job to play, I noticed a lot of people who would play from work with cushy IT jobs.
Games as a service tend to optimise for these kinds of players because they are the whales that pour obscene amounts of money into the game. it's part of why i refuse to buy into any game that sells itself as a "platform".
also the balance tends to suck in these games - how do you balance for someone who can basically put 8 hours a day every day in the game and someone who can log on for maybe 2 hours a week(if they're lucky)
also i may be nitpicking at this point but eve hasn't really evolved their tech stack for how popular they are(practically household names at this point). consequently the game shits the bed and is pretty unplayable when actually fun exciting events like a huge corporation being cannibalised happen...
It's possible to balance this with proper game design. Look at Guild Wars 1 for example. Most of the content comes in small 0.5-1h pieces in form of missions, so a casual player can advance at his own pace. The "power" of gear quickly evens out, and what remains afterwards is gathering better looking weapons/armor (even though their stats are identical to the cheap weapons/armor). Even then, a casual player can just focus on getting and using the items that look cool to him, while a hardcore player can work on getting all the possible cool items, just in case or to use as achievements to show off.
> also i may be nitpicking at this point but eve hasn't really evolved their tech stack for how popular they are
The last I heard (~10 years ago), they were heavily into Stackless Python. And I believe they did things since then (micro-sharding zones and global time dilation?).
There's only so many things you can do with a real-time single world with arbitrary 3D positioning.
No kidding. I used to fly with a bunch of close friends, but that was years ago. We were all a bunch of carebears, though, and I never got into PvP. In fact, we had our own corp, mainly because someone wardec'd the corp we were flying for, and one of my friends got ganked and got mad enough to make the jump.
But if you have the time, I do think it's quite rewarding. o/