Ahh, there seems to be a distinction between "delisted" and "purchase disabled". This is a list of all games which are no longer available on steam along with the reason: https://steam-tracker.com/
This can’t be all of them. My business partner and I delisted our tiny (unsuccessful) indie game after we wound up our company and our game doesn’t show up here.
Ultimately, all the datasets on Steam are scraped one way or another, since Steam themselves don't seem to publish it. I could be that they simply never came across your project before you delisted it, and of course after delisiting it I don't think they'll ever come across it.
Hm yeah. We removed it a few years ago now so I assume they should have found it though. We followed these instructions and had to contact valve and give a justification https://partner.steamgames.com/doc/store/retire_app I don’t remember the details of the form but maybe there were options and one amounts to being delisted and another amounts to just no longer being visible and available for sale.
"Deslisted" == "no longer being visible". If it's delisted it won't show up in search results, tag listings and more. So if you just had it online for a few weeks, that was the only moment the scrapers could find it. If they didn't catch it at that point, they'll never catch it.
The nice move in this scenario would have been to make the game free instead of delisting. Gamers can still enjoy it, and you don't have to worry about income once the company is closed.
It actually is free on itch.io, and people on steam who bought it still have access to it. Keeping it on steam required us to maintain our company registration which we didn’t want to do since it’s a waste of money and time as we weren’t planning on doing anything more with it.
Casey hasn’t worked on game engine or engine tech in almost a decade. That’s not to say he doesn’t know what he’s talking about, but imho it’s important to be aware that he hasn’t worked on a real shipping product in a long time.
Sorry I'm not exactly sure what you're saying. I know very well how it works as I write a lot of demos and games (still today) for mode 13h (see https://www.pouet.net/groups.php?which=1217&order=release) and I can program the VGA DAC palette in my sleep. Were you referring to the fact that you write 8-bits to the palette registers? That's true, you do, but only 6-bits is actually used so it effectively wraps around at 64. There are 6-bits per colour component which as you pointed out is 18-bits colour depth.
Btw I was a teenager when those Denthor trainers came out and I read them all, I loved them! They taught me a lot!
Paul Theroux talks about this a bit in one of his books, about how it’s about the journey and not the destination basically. I think it was The Old Patagonian Express.
What do you mean by this? It's hardly equivalent to LFS. The binary files aren't replaced with a text pointer with actual content stored on a server elsewhere. Binary files are stored in the same place as text files.
From the user's perspective, when setup correctly Git LFS is transparent and they don't see the text pointers - the binary files are replaced on push and pull to the server.
It's the same user experience as Perforce?
Yes, Git is more low-level and it's possible to see those text pointers if you want to.
This is what you want to believe but its not true.
I’m really sorry, git lfs is an ugly hack, and its always painful when you discover that some gamedev team has been forced into it by “better knowing” software developers.
It reminds me a lot of “features” of software that is clearly a box ticking exercise, like technically MS Teams has a whiteboard feature. Yet it lacks any depth: its not persistent so its gone after the call, and it’s clunky to use and to save.
… but technically the feature exists, so it’s harder to argue for better software thats fit for purpose, like miro or mural.
I have been using Apple Watch since series 0. I believe I switched from Garmin fenix 3. I feel like at that time Fenix had a lot of issues, I remember there were some about the maps, maybe they did not even had them at that time. And I was really into hiking. So thought that Apple Watch could be a better watch. Workouts were nice, listening music from the watch was a good addition.
I have not tried new fenix watches. And I would assume they are the same good as Apple Watches as well. But I do like my Apple Watch Ultra (2 or 3, whatever was released this year)
My conspiracy theory is there is something inherently rotten at Apple and it is simply not possible to build a smartwatch that never mind can match the feature set of the apple watch but also the levels of battery efficiency on the iPhone paired with a smartwatch different than the Apple Watch. I don't know this for a fact but I am sure multiple cheap ish Chinese watch vendors would not choose to intentionally drain the iPhone battery if they could avoid it.
It's not just a theory. It's well documented that Apple has a bunch of APIs and protocols (like AirPods proprietary low latency wireless instead of Bluetooth, NFC was not allowed until years after Apple Pay) that are not available to 3rd party developers. They will sometimes open things up after they've given their own products years of head start because apparently owning most of the ecosystem and having undying brand loyalty from their users isn't enough.
Actually for many years even to build regular Bluetooth devices that did anything besides audio, you needed to add a special chip (Made for iPhone chip) to your hardware to verify that it was an authorized Apple Accessory. Pebble had one, but any 3rd party apps that wanted to send data to the watch (like Uber app, sports apps, random indie apps) had to get allow listed to communicate with accessory devices like Pebble.
I think there’s a simpler explanation. Apple’s always uses a type of product metric that most companies don’t use. Those competitor products don’t care about phone battery drain, so they aren’t even trying to do anything about it.
I mean, it's Apple's whole strategy to create an ecosystem of devices that all work really well with each other. Having had some insight about how chinese manufacturing operates on the low end it's much simpler than that, they just don't really care about things like not draining battery life. Their products are built to a price point and they are aware of that. If it could be built to the same price point without heavily draining battery life then it would be.
Folks end up at all sorts of places. Like I mentioned above, the banks hoover up a lot of graduates. There are a lot of smaller local companies doing web stuff. The consulting companies all have a presence here (KPMG, Accenture, Fujitsu Consulting, etc).
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