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I used to make these quite often: https://cards.azriel.im/

Now I still make them occasionally, though I haven't updated the blog for a while.

I find that tangible art could sometimes say "thank you" more than the utterance of the words themselves.

Also makes for a great wedding gift:

https://cards.azriel.im/2018/09/kevin-fiona.html


Does my side project provide any hope?

https://peace.mk/blog/checkpoint/

(old blog post, but I'm slow in making progress)


Working on "wanting to live". It's hard to create desire within oneself when one has experienced intense sorrow.

Been trying the "do the thing, and desire comes after" for many things (baking, piano, skating, ..), but that hasn't really worked. What has seemed to work is connecting with people (crucial that they know how to connect back).

Made a little web app that helped me communicate: https://azriel.im/tears/

(I could just point to the number when I couldn't talk/listen)


Thanks for the link, I think this is helpful and the tips resonate with me.

As I get older, the desires that "work" are very frequently the same ones as I had when I was a child.


I was at a games exhibition a few months ago - and there was a game designed to help people deal with grief which i found interesting. I cant remember the name


If you remember the name that would be something I would be interested in!


Gris and Spiritfarer are two recent-ish ones I'm aware of, both were well thought of by my partner who works in grief care. :)


Good luck, it can be tough, but you're worth the effort.


there's:

https://github.com/Pernosco/gha-runner

but I'm not sure how complete it is, and probably doesn't satisfy the author's use cases


https://www.nushell.sh/

I use this as my main shell on Windows, and as a supplementary on Mac and Linux.


What I'd like is a future where software is "stupidly fast":

1. RIIR -- for native code execution performance, and correctness

2. async rust preferably -- green threads for efficient cpu usage

3. the constraint efficiency of game developers: 16 ms window to do all your processing

4. data structures sized to fit cache lines

5. vulkan/metal rendering pipeline

oh my

(edit: formatting)


> the constraint efficiency of game developers: 16 ms window to do all your processing

This is the only one that really matters. It also implies a complete redesign of how "responsiveness" is handled, because the usual failure mode of slow GUIs is to get blocked on a whole cascade of updates which have to be done in series. Immediate mode GUIs are a lot better for this because the programmer knows that they can't call out to get some data; you render what you're given, either it's arrived on this frame or it hasn't.


When you see how slow modern CLI tools can be, you don't need all this technology. Just think of respecting human time. The only true currency of life until we invent immortality.


1. A dove soft toy, that can tuck its wings:

- stencil: https://github.com/azriel91/dove_stencil/

- wings tucked: https://github.com/azriel91/dove_stencil/blob/main/photos/20...

Made this because one of my friends said she liked things with character, and I knew that a handmade soft toy wasn't "enough", and so letting it tuck its wings was that character.

2. Many ambigrams (words that when rotated upside down, read as the word). These ones are names for friends / acquaintances

- blog: https://cards.azriel.im/

- different names: https://cards.azriel.im/2018/09/kevin-fiona.html

- colour inversion: https://cards.azriel.im/2018/01/carlo.html

I still make them occasionally, just haven't updated the blog

edit: ah it's not markdown, links were codified


Ah, I hadn't heard of SWIG until now, which means it's probably best for others who do use them to comment how useful they are.

I think, future me could find them useful, e.g. to ship a single binary (whether native or WASM), but I can't say how soon that would be.


Heya, I made a toy web app that adds interactivity to GraphViz generated graphs.

My plan is to make my automation framework generate those graphs on a web page to visualize automation execution, e.g. by styling nodes and adding CSS animations.

GitHub repo: https://github.com/azriel91/dot_ix

enjoy


Ah, made me realize, if the network is meant to promote connection, it shouldn't strongly delete them, but perhaps move them to a "stale" / "inactive" list. Thanks!


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