Hacker Newsnew | past | comments | ask | show | jobs | submit | alecmev's commentslogin

We can chemically synthesize taurine just fine.


Are you a wolf (or a dog)?


I think the implications is that cats could eat veggies laced with synthetic taurine...?


I thought the implication is that people should feed themselves to cats?

Consent removes a bunch of ethical issues.

What's eating you, Earthman: https://m.youtube.com/watch?v=5HLy27bK-wU


Though exciting, looks like there's still room for shrinkage, the linked article puts a bare-minimum gzipped @zod/mini at 1.88kb, while Valibot is at 0.71kb [1].

[1] https://github.com/anatoo/zod-vs-valibot


Can you, please, share a source for the claims you make about Marian? Specifically, "developed and open-sourced by a US multinational, Microsoft" and "funded by MS" (from two other comments by you)?

It does look like Microsoft is (was) funding the project, and employs one of the authors as head of research at Microsoft Translator, which is great, but all the "seed" funding and actual research happened in EU. Microsoft hired the author only in 2018 [1], while the earliest EU grant was allocated in 2015 [2], and the main paper they published says "it has mainly been developed at the Adam Mickiewicz University in Poznan and at the University of Edinburgh" [3].

[1] https://www.linkedin.com/in/junczys/

[2] https://github.com/marian-nmt/marian#acknowledgements

[3] https://aclanthology.org/P18-4020.pdf


I'm surprised this isn't getting any attention. Reading the docs, sounds very promising, thanks for creating this! I see Nx, Turbo and Moon being mentioned in passing in "Alternatives & pitfalls" [0], but a more in-depth comparison would be interesting. At least something that could be a column in the table at the bottom of monorepo.tools [1].

[0] https://onerepo.tools/concepts/why-onerepo/#alternatives--pi...

[1] https://monorepo.tools/#tools-review


Hello, author here :)

Thank you for the kind words! I had hoped to do a more in-depth feature comparison and review, but it is an incredible amount of work and I'm afraid that I will totally botch it – I've only gotten _so far_ with other tools because of the various pitfalls and workflow/devex show-stoppers that I've hit for me and my teams.


How come nobody is talking about Linen? [1]

> Linen is a search-engine friendly community platform. We offer two way integrations with existing Slack/Discord communities and make those conversations Google-searchable.

[1] https://www.linen.dev/


OLV | Senior Software Engineer | REMOTE | Full-time, negotiable

OLV is an agency specializing in visual art production (mostly 3D, sometimes interactive) and bespoke software development. Our main product is Customizer, a white-label web-based 3D visualization and customization platform. So far we’ve been in the sports apparel industry, being used for custom jerseys/pants (https://uniforms.mizunocustom.com), footwear (https://cfw.mizunocustom.com), gloves (https://gloves.custom.rawlings.com), helmets (https://helmets.custom.rawlings.com), etc., and we’re expanding.

The challenges are very diverse, here are some recent ones: computational geometry (polygon offsetting, text warping, procedural texture generation, path splicing), data importing (parsing, validation and normalization of sewn pattern files), data exporting (generation of PDFs to be consumed by a textile factory), 3D viewer enhancements (free-form positioning and scaling of artwork directly on a 3D model), the list goes on.

In the near future we’ll be working on user and team accounts, internal tooling and automation around data ingestion (e.g., when a new type of t-shirt is added), administration tools for our clients, a light self-service version of Customizer, new rich customization features, developer experience and reliability improvements, and more.

The likely-constant parts of our stack are TypeScript and React. We also use Babylon.js for 3D, Redux, PostgreSQL, and have the strictest TypeScript configuration possible, a comprehensive ESLint setup, tests, Prettier, Yarn constraints, CSpell, all enforced by GitHub Actions.

We’re a growing team of senior generalists. The company runs on merit, so there is no bound on the impact we can have on the product and the technology behind it.

Two of our engineers work out of OLV's head office in Riga, Latvia, and the other two are in Panama and in the Canary Islands. We can employ directly in US, EU and UK, or contract worldwide. It can be flat rate or hourly, and the amount of hours per month and the benefits are negotiable.

I’m one of the seniors, and I’ve been at OLV for a total of 4 years, and I’d be hard-pressed to find a company with a better balance of fun problems, employment flexibility, creative freedom and pay.

If you’re interested, or have any questions, please email us at: careers@olv.global


OLV | Senior Software Engineer | REMOTE | Full-time, negotiable

OLV is an agency specializing in visual art production (mostly 3D, sometimes interactive) and bespoke software development. Our main product is Customizer, a white-label web-based 3D visualization and customization platform. So far we’ve been in the sports apparel industry, being used for custom jerseys/pants (https://uniforms.mizunocustom.com), footwear (https://cfw.mizunocustom.com), gloves (https://gloves.custom.rawlings.com), helmets (https://helmets.custom.rawlings.com), etc., and we’re expanding.

The challenges are very diverse, here are some recent ones: computational geometry (polygon offsetting, text warping, procedural texture generation, path splicing), data importing (parsing, validation and normalization of sewn pattern files), data exporting (generation of PDFs to be consumed by a textile factory), 3D viewer enhancements (free-form positioning and scaling of artwork directly on a 3D model), the list goes on.

In the near future we’ll be working on user and team accounts, internal tooling and automation around data ingestion (e.g., when a new type of t-shirt is added), administration tools for our clients, a light self-service version of Customizer, new rich customization features, developer experience and reliability improvements, and more.

The likely-constant parts of our stack are TypeScript and React. We also use Babylon.js for 3D, Redux, PostgreSQL, and have the strictest TypeScript configuration possible, a comprehensive ESLint setup, tests, Prettier, Yarn constraints, CSpell, all enforced by GitHub Actions.

We’re a growing team of senior generalists. The company runs on merit, so there is no bound on the impact we can have on the product and the technology behind it.

OLV has offices in Seattle, US and Riga, Latvia. We have two engineers in Latvia, one in Panama and one in the Canary Islands. We can employ directly in US, EU and UK, or contract worldwide. It can be flat rate or hourly, and the amount of hours per month and the benefits are negotiable.

I’m one of the seniors, and I’ve been at OLV for a total of 4 years, and I’d be hard-pressed to find a company with a better balance of fun problems, employment flexibility, creative freedom and pay.

If you’re interested, or have any questions, please email us at: careers@olv.global


It's probably okay to drive pedal-to-the-metal on major routes, where it's 5-10 minutes between each bus. In all other cases, however, your potential gain is a couple of minutes, and the person connecting from another bus or simply hopping on in the middle of the route might end up wasting an hour waiting for the next one, even if they were perfectly on time. I'm from a city which is a lot like Berlin, now living in a region where only point A departure times are guaranteed, and it's beyond frustrating.


OLV | Senior Software Engineer | REMOTE | Full-time, negotiable

OLV is an agency specializing in visual art production (mostly 3D, sometimes interactive) and bespoke software development. Our main product is Customizer, a white-label web-based 3D visualization and customization platform. So far we’ve been in the sports apparel industry, being used for custom jerseys/pants (https://uniforms.mizunocustom.com), footwear (https://cfw.mizunocustom.com), gloves (https://gloves.custom.rawlings.com), helmets (https://helmets.custom.rawlings.com), etc., and we’re expanding.

The challenges are very diverse, here are some recent ones: computational geometry (polygon offsetting, text warping, procedural texture generation, path splicing), data importing (parsing, validation and normalization of sewn pattern files), data exporting (generation of PDFs to be consumed by a textile factory), 3D viewer enhancements (free-form positioning and scaling of artwork directly on a 3D model), the list goes on.

In the near future we’ll be working on user and team accounts, internal tooling and automation around data ingestion (e.g., when a new type of t-shirt is added), administration tools for our clients, a light self-service version of Customizer, new rich customization features, developer experience and reliability improvements, and more.

The likely-constant parts of our stack are TypeScript and React. We also use Babylon.js for 3D, Redux, PostgreSQL, and have the strictest TypeScript configuration possible, a comprehensive ESLint setup, tests, Prettier, Yarn constraints, CSpell, all enforced by GitHub Actions.

We’re a growing team of senior generalists. The company runs on merit, so there is no bound on the impact we can have on the product and the technology behind it.

OLV has offices in Seattle, US and Riga, Latvia. We have two engineers in Latvia, one in Panama and one in the Canary Islands. We can employ directly in US, EU and UK, or contract worldwide. It can be flat rate or hourly, and the amount of hours per month and the benefits are negotiable.

I’m one of the seniors, and I’ve been at OLV for a total of 4 years, and I’d be hard-pressed to find a company with a better balance of fun problems, employment flexibility, creative freedom and pay.

If you’re interested, or have any questions, please email us at: careers@olv.global


OLV | Senior Software Engineer | REMOTE | Full-time, negotiable

OLV is an agency specializing in visual art production (mostly 3D, sometimes interactive) and bespoke software development. Our main product is Customizer, a white-label web-based 3D visualization and customization platform. So far we’ve been in the sports apparel industry, being used for custom jerseys/pants (https://uniforms.mizunocustom.com), footwear (https://cfw.mizunocustom.com), gloves (https://gloves.custom.rawlings.com), helmets (https://helmets.custom.rawlings.com), etc., and we’re expanding.

The challenges are very diverse, here are some recent ones: computational geometry (polygon offsetting, text warping, procedural texture generation, path splicing), data importing (parsing, validation and normalization of sewn pattern files), data exporting (generation of PDFs to be consumed by a textile factory), 3D viewer enhancements (free-form positioning and scaling of artwork directly on a 3D model), the list goes on.

In the near future we’ll be working on user and team accounts, internal tooling and automation around data ingestion (e.g., when a new type of t-shirt is added), administration tools for our clients, a light self-service version of Customizer, new rich customization features, developer experience and reliability improvements, and more.

The likely-constant parts of our stack are TypeScript and React. We also use Babylon.js for 3D, Redux, PostgreSQL, and have the strictest TypeScript configuration possible, a comprehensive ESLint setup, tests, Prettier, Yarn constraints, CSpell, all enforced by GitHub Actions.

We’re a growing team of senior generalists. The company runs on merit, so there is no bound on the impact we can have on the product and the technology behind it.

OLV has offices in Seattle, US and Riga, Latvia. We have two engineers in Latvia, one in Panama and one in the Canary Islands. We can employ directly in US, EU and UK, or contract worldwide. It can be flat rate or hourly, and the amount of hours per month and the benefits are negotiable.

I’m one of the seniors, and I’ve been at OLV for a total of 4 years, and I’d be hard-pressed to find a company with a better balance of fun problems, employment flexibility, creative freedom and pay. I don’t get paid a referral bonus, just want to work in a team proportional to the size of our ambition.

If you’re interested, or have any questions, please email us at: careers@olv.global


Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: