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Airline delayed/missing/found baggage items. Once, the SITA database in Atlanta was bigger than google (10 years ago or so). A monopoly that carries extreme costs for airlines. All interaction via archaic terminals, with a few local GUI implementations. I've done one via piggy-backing, however if you're not a handling agent or airline then you're not allowed into the ecosystem. - I'm interested in pursuing this, but it's too large for me alone to handle.


Sorry wrong.


It was mostly the media who got off on this, to the point of creating mobile apps that gave you information about how much people near you made. Ridiculous. I'm glad it's been restricted in that regard.


This is why.


The nerd in me likes this idea. But I can't see the practical use. Nevertheless, seeing the DEATH of the RSS INDUSTRY following the killing of Google Reader, a new format wouldn't feel out of place. Fresh new start and everything... :)


Looks great, I've had the same idea. Probably not alone in that :) - But I'm a little curious - 25m+ likes on itunes, 7.2m+ likes on App Store, and still doesn't make more than $10 per week? How?

I'd not hesitate to pay for it, except I'd need it in my (3y son's) native tongue and on Android.


Thank you for giving me a surprise, but it was short lived. The likes that you see is not for our app, but for iTunes and AppStore.

you should give this feedback to Apple.


Aahh... Yeah that was a bit silly both of me and Apple. :) But the idea is still sound, keep at it.


Sorry, but you're wrong.

26 million bags were not lost - most were delayed in connection. Which means you ran to your next flight and made it just in time, but your bag travels slower than you do. In any case, you got it back a few hours or a day later, all contents intact (or did you cheat the insurance? haa? :)

Few (although some) baggage handlers have the time to ruffle through your bag ni the short time they strive to load, unload, and transfer hundreds of bags from one flight to the next twenty.

The fact is that most baggage handlers are honest, while a few are not. Like in any business.

Sorry, but you're wrong.

26 million bags were not lost - most were delayed in connection. Which means you ran to your next flight and made it just in time, but your bag travels slower than you do. In any case, you got it back a few hours or a day later, all contents intact (or did you cheat the insurance? haa? :)

Few (although some) baggage handlers have the time to ruffle through your bag ni the short time they strive to load, unload, and transfer hundreds of bags from one flight to the next twenty.

The fact is that most baggage handlers are honest, while a few are not. Like in any business.

Edit: Thanks for the downvotes. Lovely. For refuting the OPs ridiculous claim that:

"The fact is that baggage handlers at airports are criminals who make money stealing things. There are exceptions, I am sure a few are honest. Not many though."

I worked in baggage handling for 10 years. I never saw anyone steal anything from any bags. Nobody opened any bags without witnesses (supervisors). I saw delayed bags due to - in order by reason - 1.) misconnection due to delayed flights, 2.) baggage airport system failures 3.) Weather (indirectly causing point 1, 2 and 4) 4.) Human error (rare).


I have found that if you have anything valuable-ish in external pockets to your luggage, it will usually disappear. e.g. change in a bag; CD's & DVD's etc.

I'm sure the baggage handlers that do that don't make it obvious to their co-workers.


You are wrong. I lost multiple games I had in my bag back in 2002. That crap couldn't have just fallen out.


Which one do you recommend?


Just a silly story: some hospitals here in Norway print out patient-information, get an ambulance (an ambulance!) to drive it to the other hospital, and a nurse will type it into the other system (45 minutes she says it takes her). 2011 AD. http://www.nrk.no/nett-tv/indeks/250622/


Sounds like "The Game" http://www.imdb.com/title/tt0119174/ from 1997. Quite a good film, hopefully this game is not that sinister. :)


Also "This is not a Game" by Walter Jon Williams. The main character designs games like this. Then since it's fiction winds up involved in the real thing, of course. I liked it, and there's a sequel coming out soon too.


What other movies have your favorite NPR personalities... http://en.wikipedia.org/wiki/Daniel_Schorr


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