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Video calls and some live streamings. Steam Remote Play (together), Sunshine/Moonlight and Parsec for gaming where you can easily check the client's capabilities and go with whatever is best. Discord also does similar for video calls I believe. Steams newer game recording feature also only supports h264/h265 with no AV1 support.

Into the Breach can even run on a Pi 4: https://youtu.be/jF6xGlmKVUQ

It's not just 'running under Wine', it's a different anti-cheat with different capabilities and the same name.

It's like comparing Office 2024 Excel on Windows to Excel for iPad. They're both called Excel, and share basic features, but once you start using features like VBA, it will not run on iPad Excel.

Also does it even work in Wine? Last I checked EAC only worked in Proton with the env variable to enable it being PROTON_EAC_RUNTIME


Yeah, late game without a currency tab just sounds terrible. Probably spend more time organizing stash than actually mapping.

Yeah, I could make a similar post for similar reasons. I already have a bunch of mini-PCs I collect like Raspberry Pis. I already have a mITX build with Bazzite installed on it that I would use over a Steam Machine because it's faster. And like OP, I'd probably get anyways. Assuming price is ~800$ (with controller)

It's just Linux, so you should be able to use a USB drive fine. I believe the idea is to use the same microSD card as a Steam Deck and Steam Frame (which also has microSD). Easily move games between systems.

For an interesting comparison, the PS Vita did about 4 million in the first year.

The business justification is called commoditizing your complement. https://gwern.net/complement is a good article about it.

Except most anti-cheats started on dedicated servers because it turns out most people are not interested in policing other players.

Punkbuster was developed for Team Fortress Classic, even getting officially added to Quake 3 Arena. BattleEye for Battlefield games. EasyAntiCheat for Counter-Strike. I even remember Starcraft 1 ICCUP 3rd party servers having an anti-cheat they called 'anti-hack'.

You can still see this today with modern dedicated servers in CS2: Face-It and ESEA have additional anti-cheat, not less. Even modded 3rd party server FiveM for GTAV has their own anti-cheat called adhesive.


I would argue a lot of the early anti-cheat was just as much about giving admins and communities better tools to police themselves as it was about automated cheat detection.

Like here's 2006 Punkbuster for Battlefield 2 (BEye might have been made for BF:V but Punkbuster was what I remember being used by servers). [1]

It automatically kicked on cheat detection but it didn't ban. It provided logs for admins to use for bans. It provided a way for admins to give community players the power to kick. It provided a player GUID based on CD key. It provided an online identity verification/registration system (though I don't remember anyone using this). It let admins take screenshots of players' screens.

[1] https://web.archive.org/web/20060515160425/http://www.evenba...


No DisplayPort 2.0 is interesting because RDNA3 should support that.

More importantly, FSR4 (currently) doesn't support RDNA3, so you'll be limited on upscaling too.


Unofficially you can use FSR4 on RDNA3

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