Although I've had some fun with deduction games, I'm usually extremely averse to them. Forced to sit down and try to lie while listen to my voice suspiciously, then having the group turn against me and all my friends and randos interrogating and accusing me... it's like a special hell-dream come to life.
Indeed, and if you're especially good at it and win the game, then everybody knows from then on that you can't be trusted because you can't be easily read.
In that case, it also took a boatload of investor money, keeping on the previous farm staff, and endless volunteer labour by way of WWOOF [1]. Not that any of that's a bad thing, but the whole time I was watching it I was thinking did they really just start off by saying:
> We sensed it was coming. The landlord called. Todd had to go. Moving to another apartment wouldn’t stop Todd’s barking. And then it hit us. Molly’s dream could be the answer to everything. We had a great idea with no way to pay for it. [...] it eventually connected us to some investors who actually saw this old way of farming as the future.
How did two city-slicker non-farmers manage to get investment for a large, fully-staffed farm? I imagine the fact that they'd been spending the last 20 years making documentaries had something to do with it, and surely they weren't going to end up with a film saying "we thought we could make our natural organic farm work, boy were we wrong!"
I only (rarely) get it in the morning, right before I'm about to fully wake up. I always panic because I'm desperate to move on my own, even though I know I shouldn't. But I've never seen a demon or anything, just my room – though it's an imagined version because my eyes aren't actually open yet, and usually when I wake up the room and lighting look quite different.
Aphex Twin's Selected Ambient Works 85-92. I love his music but could never get into the older or more ambient stuff, but now I'm enjoying it. I love his crazy stuff more but it's difficult to concentrate with, although I usually have the music off when I'm concentrating and only put it on when my mind is half-wandering off somewhere.
> Games are doomed by femininity. Across media, genres marketed toward women are deemed lesser than their masculine counterparts: romance novels are trashy, chick flicks are shallow, and pop idols are embarrassing.
I was excited to read the love letter to girl games, but this article is more of a disparagement, as if everything that appeals to women is regarded as trash. There are plenty of things made by women for women that are universally loved. There are shallow chick flicks, yes, and they're not trying to be anything more than they are (I love a lot of them). It seems that the author is the one framing all these things as worthless. Is a game worthless because it never hit the (very competitive) mainstream?
The game mentioned in the article, Consume Me, has 922 written reviews, the majority of which are very positive. It has the description: Consume Me is a semi-autobiographical game that depicts dieting, disordered eating, and fatphobia. In my opinion, the art looks cool and the game looks fun enough, but I don't get the impression it was aiming for mainstream appeal. Why should it? Mainstream games are often addiction traps meant to separate players from their money continuously.
This article needs more love and less disparagement.
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