If anything OOP might actually be detrimental to many game engine applications (in a modern computing context in regards to the kind of data layouts and implementation patterns it encourages), and traits and "traditional" OOP (if you exclude implementation inheritance, which is largely cursed anyways) are real close together anyways, I think Rust is a great fit specifically for game engines at least, for gameplay programming I'm not as certain but for anything where you're mostly managing essentially data pipelines that need to go very fast and be reliable and not crashy, Rust is a great fit.
LLMs are here and Google Translate is still bad (surely, if it was easy as just plugging the miraculous perfect llms into it, it would be perfect now?), I don't think people who think we've somehow solved translation actually understand how much it still deals extremely poorly with.
And as others have said, language is more than just "I understand these words, this other person understands my words" (in the most literal sense, ignoring nuance here), but try getting that across to someone who believes you can solve language with a technical solution :)
What argument are you making? LLM translating is available to anybody to try and use right now, and you can use services like Kagi Translate or DeepL to see the evidence for yourself that they make excellent translations. I honestly don't care what Google Translate does, because nobody who is serious about translation uses it.
> And as others have said, language is more than just "I understand these words, this other person understands my words" (in the most literal sense, ignoring nuance here), but try getting that across to someone who believes you can solve language with a technical solution :)
The kind of deeply understood communication you are demanding is usually impossible even between people who have the same native tongue, from the same town and even within the same family. And people can misunderstand each other just fine without the help of AI. However, is it better to understand nothing at all, then to not understand every nuance?
The part of this that always confuses me is like nobody's aware gamejams exist, this has been a thing long before the LLM craze and people have been producing decent games on very limited timespans already, but people are forgetting how insanely high the bar is now, LLMs do not even remotely begin to fix the problem of your competition being incredibly stiff.
Just look at something like ludum dare and all the top entries (out of thousands of games submitted) are all usually quite polished given the timespan.
> are all usually quite polished given the timespan
The open secret is that they might not start coding or building assets until the start time, but they have spent a lot of time thinking about the ideas before then (even when the "theme" isn't known before hand people tend to make ideas fit theme with tweaks), which just speaks to the "code is not the bottleneck" thesis.
Game jams typically require games to adhere to a theme that is only known the day of, and the best entries will make a game specifically around that, not just adapt some pre-existing idea to it.
The themes are so open ended it’s very easy to adapt most game ideas. Games that win tend to be the most fun to play not necessarily the ones that fit the theme the best.
I'd imagine most unhoused individuals are doing it as a strategic cost saving. Only, they're strategy involves eating and surviving rather than paying for unreachable/unsustainable rents. Maybe they didn't choose it, but it's still the strategy they're engaging in.
There are plenty of folks who can’t find housing for other reasons like background checks, credit score checks, etc. that might not be directly related to their ability to pay rent at that point in time.
Damn, why not just be happy for people? We're all different, and I might be an outlier here but I think very few people actually "hate" people, unless they've wronged them in some very particular way, at least for me personally someone has to have gone very far in wronging me or my friends for me to "hate" anyone!
How do you think that "working hard" bit works and produces results?
Repetition!
If you're learning a language and trying to learn vocabulary, a new alphabet, etc, anything that involves lots of recall being necessary, spaced repetition is an excellent aid because without the basic shit you can't do any of the rest.
Plus it's supposed to be consistent over a (very long) time, not a "quick fix" so it's actually really the opposite of the "get slim quick" type schemes.
It's probably not especially useful when you're not cramming stuff/trying to build up a base to stand on, which lets you actually get on with the actual meat of the learning.
Memory is associative. So if you study a topic from different approaches or read other tangential material, that has connections to the topic, you remember it a lot better, thanks to associations.
Repetition techniques simply ignore associations.
Learning new vocabulary works up until 200-300 words, then it's useless.
It's not all or nothing, you can combine approaches :)
And if you're learning an alphabet where before you know 1000-2000 unique characters, you can't reasonably read anything, it's still very useful!
Plus who says that repetition techniques can't include context (like sentences for instance?), Bunpro being a pretty good example of this for learning Japanese grammar
Obviously don't just use SRS all day, consume media, read books, etc.
Eating reams of butter and cheese is a hell of a lot easier to sell than "hey you wanna go on this organ meat diet?" even if that's probably a lot more technically accurate
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