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Thanks for your feedback!

Yes, we're using ChatGPT 3.5 for now and we will certainly switch to GPT-4o mini in the near future. It already works with ChatGPT 4 but we noticed that the cost increase was not worth the minor improvement of quality.

I tried your example with ChatGPT 4 and it's somewhat better but not perfect: "I've even come to hate my brother and younger brother."

We hope that the quality will improve with the cheapest (and also fastest) models available.


Thank you! I didn't know PIN were also used for the magnetic strips (we never use them in Europe, or at least in Belgium).

The legacy software could explain it. But the difference of processes between my main bank (random temporary PIN obtained with 2-factor authentication: postal letter with code to send back using smartphone) and my credit card company (bank card mailed to my address with current PIN) was weirding me out.


That's something that crossed my mind, a 4-digits PIN is a weak password by definition.

But hashing them with the customer ID, date of birth, or something else, and using bcrypt to slow bruteforce down could already be an improvement.


bcrypt already includes salt [1] to prevent the use of rainbow tables. Adding more things is probably not very useful.

Anyway, a 4 digits pin numbers have only 10000 combinations, that can be bruteforced almost instantly.

(On the other hand, sending it by email is not a good idea.)

[1] https://en.wikipedia.org/wiki/Salt_(cryptography)


But there’s no point in doing that. After a leak, you can assume the attacker already knows customer ID and date of birth along with the hypothetically hashed PIN. Brute-forcing the real PIN would take a few microseconds. So why even bother?


I loved and finished the game but I had the same issue on two occasions. I felt sick and I had to stop. Now I know it was not the food I had just eaten but the game itself, thank you!


The link seems to redirect to https://news.ubisoft.com/notfound without any visible content.

Here is the press release from Blender: https://www.blender.org/press/ubisoft-joins-blender-developm...


It seems the Ubisoft news website is a bit buggy, or theres an issue with its cached pages. If you go to the main news page[0], its not there. However, if you click "Latest", it brings to to the same URL, but with the Blender article on top. Clicking that still brings you to the notfound page you linked.

Edit: It's now there on the news home page without having to click "Latest", but it still 404's.

https://news.ubisoft.com/en-us/home



Laravel is currently the only integration in the PHP-world. But most of the code could certainly be reused for a Symfony application, or any other PHP project.

We think that every framework must have a tailored solution to handle translations best, so we move forward in small steps to be sure our solution fits the pain (of maintaining translations up-to-date as the app evolves).


Ok good to know, do you have any roadmap to know the next integration (nodejs or Django ?) ?


Right now, we think about the possibility to integrate with Wordpress or Symfony.

If you use React, one of our users also created a plugin for React-Intl: https://github.com/deecewan/translation-io


We have strong opinions about this, and we explained them here: https://translation.io/blog/gettext-is-better-than-rails-i18...

Even if we compared GetText to YAML key/values (Ruby on Rails), the same reasoning applies also for PHP key/values of Laravel.


I have no idea, the title changed after I posted it and it was "288". It was also originally a "Show HN:" but someone removed it (maybe I was using it wrong, I don't know).


We updated the title to “Over 280 Analog Clocks Give Digital Time”, but on second thought have put it back to the original.


I was indeed afraid that it would look too static without using "random" phases. Using seconds would be great (I could try to make them look smaller too).

Looking at my source of inspiration (http://www.humanssince1982.com/a-million-times/) you can see that the random phases are way prettier than mine. But it would make the code uglier with a lot of "setTimeout"s, and I wanted to keep it clean.


Is it possible to make these scriptable? I think it would be fun to try and visualize magnetic field lines with these.

Also on the clock front, can you change it to segment the array into different digits. Then just do a full right hand rotation of the clocks in that segment untill they get to their correct possition?

So if you have to update the single minute digit only those clocks spin and they only spin to the right untill they fall into their correct possition. If you needed to update hours and minutes then all of the clocks would rotate to the right untill they fall into position.

Would be faster and I think it may look cool.


Humans Since 1982 have an official iOS version of A Million Times on the iTunes app store: https://itunes.apple.com/us/app/a-million-times/id939609390?...


The keyboard controls are the same as XMoto (up for acceleration, down for brake, left/right for rotation) but they are applied differently. The smallest difference in physical value (torque, acceleration, grip, weight, etc.) changes everything and it's very difficult (if not impossible) to have exactly the same behavior as original XMoto. So I just recreated some physics that are fun to play with and works well with the existing levels.

If you want to play with the physics, you can try to change some values here by clicking on them: http://js.xmoto.io/?level=1010&debug=true It's fun to do and I'm open to new modes :-)

If you are interested, the input code is here. As you can see, acceleration and brake are only applied on the wheels, like in real-life. But for the moto rotation, I cheat by applying some torque on the moto body because the driver was not heavy enough to make it rotate quicky: https://github.com/MichaelHoste/xmoto.js/blob/pixijs/src/mot...


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