> If you actually have serious workshop like restoring cars or building something, rent a warehouse. HOAs have strict rules about chemicals, noise and vans parked on drive way!
I'd never buy a home in a HOA, because I don't need this guy telling me how I can use my garage. City ordinances are already good enough, when it comes to sane noise and parking rules.
Last week, my monitoring system sent me 20k emails in a few hours in response to a server attack.
When those hit my gmail inbox, gmail marked them all as spam. Myself, the user, did not mark them as spam. Gmail did that for me. But their reputation system is behaving as if 20k people marked 20k emails from us as spam.
In response to those 20k emails marked as spam, now our domain sender reputation with gmail is LOW, and our low volume of legitimate email with customers goes to their spam folders.
The gmail client gives me no way to unmark these messages as spam, except to click on each message, one at a time, and dig into a submenu to find the "Not spam" button.
> This time, the danger isn’t financial engineering. It’s that our financial system has attached itself to the vulnerabilities of our physical world — power grids, water, land, supply chains — and created hazards that markets have no framework to analyze.
Why is it a danger for the value of money to be correlated with major things happening in the real physical world.
If my house burns down, the value of my house changed.
If a bank gambles it's deposits on snake oil like Tesla or Ai Companies, and the market wakes up to the true value of those companies, the worth of that bank rightfully collapses.
Is the author arguing the value of money should be divorced from the physical world?
> If my house burns down, the value of my house changed.
If your house burns down, it's only your loss and possibly lower profits for your insurance company.
> Why is it a danger for the value of money to be correlated with major things happening in the real physical world.
If the financial system burns down it will be everyone's loss and there's no insurance. It's like you have to pay a steep price because some rich dudes have burned down half of the houses in your neighborhood, they get to privatize profits and socialize losses - the dudes like that but the rest don't.
> If a bank gambles it's deposits on snake oil like Tesla or Ai Companies... the worth of that bank rightfully collapses.
"it's deposits" aren't bank's deposits, they are depositor's - like yours and your neighbor's. In a sane world, nobody would care about "the worth of that bank" but the disappearance of depositors money is such a humongous failure of the system that the too big to fail will be immediately bailed out - I've already explained who'd be paying for it.
This outcome is a natural consequence of the repeal of Glass-Steagall and the rest of the New Deal, that process was completed by the end of 1999.
The counter-example, in classic MMO terms, is Ultima Online adding non-PVP game instances in response to player feedback. Without the dramatic threat of PVP conflict at most times, UO was less emotionally engaging. The non-PVP players were bored without the emotional excitement (stress, danger, whatever) of ad hoc PVP. The PVP-focused players were bored when all the reputational mechanics became more or less meaningless in a world only occupied by PKers.
The release of Arc Raiders captured that original UO social dynamic perfectly. Players flooded forums with requests to make PVP optional. In that case, the devs knew better than to listen.
Arc Raiders and other involuntary pvp games will miss out on players like me who will not try it until pvp is optional and voluntary.
Involuntary pvp is the long term death sentence for a game.
It punishes new players by making them easy prey for veteran players. Player numbers will fall hard and fast, like every other involuntary pvp game does.
"I may play your game if you trim away a core appeal factor for the people who already play your game by splitting the active player base" is not that convincing a feature request to a gamedev.
Many live service games that are punishing for new players are still thriving like LoL and DOTA2. Much that punish-factor can be resolved by good matchmaking, putting new players mostly with each other.
Plus, not every game needs to appeal to every player, which I think is where games like that eventually have their downfall. WoW was talked about earlier in the thread, and Blizzard continuously trying to make it appeal to other types of players is what kept killing it.
It's OK for a game to exclude entire demographics of players. A PvP first game shouldn't try to force itself to appeal to PvE only players.
The loot itself is - quite literally - mostly trash. Sometimes you may find a high end weapon (although usually that comes from PvP…) - but typically you’re just bringing stuff back to put in your scrap hoard. The PvP is really the highlight - which is not to say it’s all about fighting to the death (certainly you can do that) but instead making friends with morally ambiguous strangers to fight the biggest robots. They may be a friend, they may be a jerk, they may be YOUR jerk. Sometimes the entire map will come together to take down a gigantic robot - but after that robot dies? It may be every man for himself in a huge firefight - or it might be a big party.
That’s the core draw - and it’s not necessarily for everyone.
There are much better games for PvE looting, honestly. My recommendation is the STALKER: Anomaly modpacks like EFP and GAMMA, both of which are free downloads.
Trying to make ARC Raiders into a PvE shooter would require every map and enemy to get reworked for low-population gameplay. The game just isn't built for it, and their effort is better invested in catering to the preexisting playerbase.
What are you talking about? The top 3 most played games on Steam are all “involuntary pvp” games - Counter-Strike, Dota 2, PUBG. These are all games with a lot of age on them as well.
None of them are easy for new players, with Dota 2 in particular requiring at least 2000 hours to have a chance of not being horrible at the game. Yet it isn’t causing any fall off. Instead it is binding people’s lives to these games, achieving retention rates that easier games can only dream of.
It's well known that big tech companies are overstaffed. You probably can't build Dropbox in a weekend starting from scratch, but a smaller scale cloud-based storage solution can be deployed very quickly if you start from existing open source components. And a small team of experienced web devs can certainly build a cloud storage thing in a matter of weeks from scratch too.
I feel like vzw abandoned sane things like otp for k8s ai and blockchain ( or whatever nonsense tech goes here ). otp was probably deemed antiquated and too hard to maintain.
Almost; you need maintenance and monitoring but that doesn't take anywhere near 100k people - assuming they even use their own headcount for this instead of just outsourcing maintenance to their equipment vendor.
Big Tech companies operate much more complex systems (for starters, they actually build greenfield stuff instead of buying ready-made equipment from a vendor and plugging it in) and have way less headcount.
You're building new cell towers, managing countless failed backhual links (thanks to fiber's natural enemy, the backhoe), working with whatever obscure bugs your MVNOs have managed to uncover, certifying new cell phone designs, and still working on upgrading everything to 5G while simultaneously planning for 6G (keeping in mind that the 5G network architecture looks radically different than the LTE architecture). Much of that work is necessarily physically distributed across the entire country.
Not to mention dealing with end-user sales and support, which unfortunately often needs physical stores.
I'm not going to say whether 100k is too many, but there's a lot more involved here than just maintenance and monitoring - especially if you want your network capacity to keep up with growing demand.
ChatGPT can very well be an upgrade compared to the "engineering" capability of a lot of telcos (they have very little, are hell-bent on outsourcing as much as possible and are even proud of that). But don't take it from me, here's a more reliable source: https://berthub.eu/articles/posts/5g-elephant-in-the-room/
Has none of the usual expected perks like rental car insurance or damage/theft protection on purchases. Guess purchase protection would be a threat to applecare revenue.
> if you read the manual (which I guess most kids didn't).
Most kids did't read the manual? I would rtfm for every game I got my hands on during the car ride home from toysrus or blockbuster. If Mom had several errands to run, I may rtfm a dozen times before I finally got home with the game.
Ahhh, nostalgia: Some games like Super Mario and Duck Hunt were quite doable without a manual, but I specifically remember Legacy of the Wizard [0]. With no manual and almost zero in-game text to work from, our progress was limited to stumbling around a giant labyrinth, never realizing certain obstacles required switching characters to use unique abilities, and then finding special items that unlock abilities for other characters...
I've been on a bit of a retro bender and have intentionally limited myself to nothing but the manuals and games and it's been so fun to rediscover how much thought people used to put into the manuals including the presentation and art. Extreme shame half of the time now even if you go and grab a physical copy you basically just get a key in a box.
I would read the manual too on the ride home. But I think that was only for new games? I seem to remember that rentals didn't come with manuals. The best memory was my grandma picking me up to spend the summer at her house. We stopped by wal-mart and I grabbed the first release of Gran Turismo for psx. It came with a fairly giant manual. Had a three hour drive to her house. I read it over and over!
The people working hint hotlines apparently memorized some information from manuals, as so many kids without access to the manuals called with the same questions. The famous code from Star Tropics, for example.
Identifying the 1% of ai use cases that are useful and refusing to have your attention stolen by the 99% that is mild melting garbage will be the key ai skill for the ai future
https://en.wikipedia.org/wiki/Parallel_construction
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