* Hold two fingers on middle of track pad
* Click thumb on bottom of track pad; katamari should start to move at this point
* Release two fingers on middle of track pad
* Use single finger to move cursor while still holding down thumb
A Macbook user here as well. To try it out, I forked seancron's repository and changed the right mouse button to left mouse button. You have to avoid clicking on links, though.
On another note, wouldn't it make sense for Nintendo to pull a Sony at this point and create a Nintendo store for Android? In a year or so a good amount of Android phones will have glasses free 3D.
This looks insanely cool, but it won't render for me. I'm running the newest version of Chrome on Snow Leopard which is supposed to support WebGL, other examples work fine, but I'm just getting a checkered background.
I hate to ask, but did you actually click "Render"? Just clearing away the text that is in the middle when you first load it has exactly that result if you don't click "Render", which is why I ask. It was also non-obvious to me that when I changed fractal types, I had to click "Recompile"; everything else updated live, so I expected that to as well.
I do not know any solid answers from research for this questions. Half the things you read say that '.99' makes some people interpret the price as being lower than it really is while the other half of research says that people interpret as being an underhanded tactic.
Personally, I prefer flat dollar prices. I'm much happier with $25.00/mo as opposed to $24.95 or $24.99/mo. I read them all as "$25" anyway and I prefer nice round numbers.
Like robflynn said, this depends on each person, it can be positive or negative.
In my case I would go with a flat price ($1 or $2) or perhaps a flat price with a little more like $1.20 or $2.40. This seems like it isn't a random price.
Both. For instance, on a lot of the YC and newer startups (I can't really cite them from memory) you see these really nice background patterns on landing pages, however, I have no idea how they are made. I have very little formal training as far as graphic design is concerned, so while I might be able to make a pretty logo following a tutorial I'm afraid the fundamental structure of the page will be bad.
Someone on this thread recommended a book called Design Elements, and it's great and just what I needed actually.
So, I think reading about design is a great way for you to learn the basics and principles (I highly recommend The Non Designers Design Book).
Once you read that, then I would suggest to start reading some well known web magazines, maybe like Smashing or VecTuts/PSDTuts to go through some tutorials and help you understand just how people use noise on a button, or a drop shadow on a button, etc. Then again, I think these things are sometimes over the top and used because it's trendy. But, you can make your own decisions.
Disclaimer: I'm the author of the parent link in question (though I didn't submit it).
I started with https://github.com/Sensebloom/OSCeleton to connect to Processing, I modified one of these examples: https://github.com/Sensebloom/OSCeleton-examples
and it worked well. Couldn't see how to connect to OSC to Scratch, so I modified the OSC example to send Scratch variable updates. I can email you Processing code if you pm me an email.