A few points of feedback:
- The keys you have to press are only shown once you press them, requiring trial and error unless you look at How To Play first.
- It feels weird to me to press keys that are far apart to hit notes that are visually close together.
- It needs a timing offset to sync the music to the gameplay. I had to purposefully delay my presses, or... play without music, which immediately improved my accuracy (49% -> 73%)
To do it "properly", wrap it in `undoable`, then you don't need use `trigger`, and you can undo it normally. :)
undoable(function(){
for(var i = 0; i < 1; i += 1/10000){
var angle = i * 500;
var dist = i * 2;
var x = canvas.width * (1/2 + Math.cos(angle) * dist);
var y = canvas.height * (1/2 + Math.sin(angle) * dist);
tools[7].paint(ctx, x, y);
}
});
It changes the URL to store the image in a specific session, so if you close the tab by accident you can reopen it from history (or ctrl+shift+t in some browsers)
Yeah, it's super half baked. I can tell you that as the developer. I plan to focus on collaboration in the successor to this project, Mopaint: https://github.com/1j01/mopaint
I made it crop the image if you make a selection while holding Ctrl. It's not how it's done in any version of mspaint, but I considered it useful enough.