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| 1. | | Game Programming: Optimization Technique Slicing (allenchou.net) | | 1 point by cjcat2266 on May 28, 2021 | past | |
| 2. | | Game Programming: Optimization Technique – Delayed Result Gathering (allenchou.net) | | 12 points by cjcat2266 on May 18, 2021 | past | |
| 3. | | Real-Time auto-smoothing on the GPU without adjacency info (reddit.com) | | 1 point by cjcat2266 on Aug 20, 2020 | past | |
| 4. | | Ray Marching and Bounding Volume Hierarchy on GPU (youtube.com) | | 1 point by cjcat2266 on April 22, 2020 | past | |
| 5. | | Basics of Physics Constraints in Games (youtube.com) | | 1 point by cjcat2266 on April 14, 2020 | past | |
| 6. | | Gamedev Tutorial: Dot Product, Rulers, and Bouncing Balls (allenchou.net) | | 213 points by cjcat2266 on Jan 20, 2020 | past | 13 comments | |
| 7. | | Gamedev Tutorial: Inverse Trigonometric Functions, Slope Angles, Facing Objects (allenchou.net) | | 3 points by cjcat2266 on Oct 22, 2019 | past | |
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