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1.Game Programming: Optimization Technique Slicing (allenchou.net)
1 point by cjcat2266 on May 28, 2021 | past
2.Game Programming: Optimization Technique – Delayed Result Gathering (allenchou.net)
12 points by cjcat2266 on May 18, 2021 | past
3.Real-Time auto-smoothing on the GPU without adjacency info (reddit.com)
1 point by cjcat2266 on Aug 20, 2020 | past
4.Ray Marching and Bounding Volume Hierarchy on GPU (youtube.com)
1 point by cjcat2266 on April 22, 2020 | past
5.Basics of Physics Constraints in Games (youtube.com)
1 point by cjcat2266 on April 14, 2020 | past
6.Gamedev Tutorial: Dot Product, Rulers, and Bouncing Balls (allenchou.net)
213 points by cjcat2266 on Jan 20, 2020 | past | 13 comments
7.Gamedev Tutorial: Inverse Trigonometric Functions, Slope Angles, Facing Objects (allenchou.net)
3 points by cjcat2266 on Oct 22, 2019 | past

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