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That's totally different though. That's strictly image stabilization and it crops the image down. Microsoft's goal is smooth, fast video playback.

If you took the image stabilization you linked and sped it up the end result would be garbage. Different techniques for different goals.



In addition to cropping the frame, it warps the image to map each frame to a set of points calculated to fit a simulated camera following a line, parabola, or a filtered version of the original camera path. When sped up, the end result is not "garbage" at all because it's a path along a perfect line/parabola.

You can 2x the video on Youtube to see for yourself. The major drawback is cropping and computation time, which is where Microsoft's technique excels.


This isn't about a small 2x speedup. This is about 10x. Big difference.




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