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The AAA game industry is extremely risk averse - if you are using something it either has to be successfully used before or you need to make a demo that proves its viability.

For graphics or physics it's easy to make a demo - you render a spinning buddha or simulate a hundred balls, show how much CPU and GPU it takes and everyone can extrapolate this to the full game. I don't know what could be a sufficient prove of Ocaml viability other than a full game written in Ocaml.

I am not familiar with indies or mobile but I imagine, they are even less likely to risk as their chance for success is already pretty low and it would be rather reckless to add more unknowns from an untested technology.



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