> Assuming that your operating system doesn't allow any bad drivers (Windows does NOT do this)
Windows eventually tends to revoke the certificate of vulnerable drivers. And prior to that, anti-cheats will flag the signature and prevent booting or outright ban for egregious ones.
> Something like TEE.fail can be used to read encryption keys for network traffic
So, encrypt the memory well then? Also, that attack slows down RAM to 3200 MT/S and is infeasible for game cheating. Maybe if you could make a custom ram stick with an ASIC on it, which would cost millions on millions of dollars to keep up with DDR5, you could capture encrypted bits and crash your system pretty often.
I don't consider it an arms race if you can prevent cheating to 10s of people in a million-player game. That's noise at best.
> Windows eventually tends to revoke the certificate of vulnerable drivers. And prior to that, anti-cheats will flag the signature and prevent booting or outright ban for egregious ones.
I have been loading and using the WinIO driver on windows all the way up to the latest version to read and write any memory I want. I also have a few drivers that are lesser known that are not even flagged by most anti-cheats
> So, encrypt the memory well then? Also, that attack slows down RAM to 3200 MT/S and is infeasible for game cheating. Maybe if you could make a custom ram stick with an ASIC on it, which would cost millions on millions of dollars to keep up with DDR5, you could capture encrypted bits and crash your system pretty often.
You are going to have to decrypt the memory eventually. Even TEE.fail can get around AMD SEV and Intel's TEE. Reading memory speed doesn't really matter as long as you can find an encryption key for network traffic. Once you can intercept network traffic and decrypt its game over!
You do not need an ASIC to interpose DDR5 and steal all the traffic, there are FPGAs that are powerful enough. Once PCIE DMA cards go the way of the dino with IOMMU people will just switch to memory interposers with FPGAs
A few years ago, DMA cards cost upwards of $500. Now you can buy cards from china preloaded with pcieleech firmware for around $100. and there are thousands of customers. If you can afford the latest gen gaming gear and afford to spend money on cheats you can certainly fork over a couple hundred dollars for the latest undetected solution
> I have been loading and using the WinIO driver on windows all the way up to the latest version to read and write any memory I want. I also have a few drivers that are lesser known that are not even flagged by most anti-cheats
I can assure you that you will get banned from a game with a modern anti-cheat using that or you won't even be able to launch the game. Also 'flagged by most anti-cheats' means very little. Most good anti-cheats will delay bans or correlate multiple factors prior to a ban.
> You are going to have to decrypt the memory eventually. Even TEE.fail can get around AMD SEV and Intel's TEE.
You don't have to decrypt it on the RAM wire bus. And the reasons TEE.fail is successful is because they screwed up the crypto as far as I can tell.
> Once you can intercept network traffic and decrypt its game over!
Not sure why you are so hung up on this. You still need to access the memory first. That's what they will detect and prevent. They obviously can't prevent or detect network sniffing if the key is known.
> You do not need an ASIC to interpose DDR5 and steal all the traffic, there are FPGAs that are powerful enough. Once PCIE DMA cards go the way of the dino with IOMMU people will just switch to memory interposers with FPGAs
I've made FPGA designs previously, including custom PCIE DMA cards back in ~2018. It would surprise me if you could find an FPGA capable of reliably sniffing DDDR5 6000+ MT/S without crashing the host system. FPGAs are not nearly as fast as CPUs. Maybe you could somehow hack a FPGA DDR memory interface. But finding one fast enough for DDR5 is probably impossible (or terribly expensive). Maybe https://www.amd.com/en/products/adaptive-socs-and-fpgas/vers... is theoretically possible. But you are looking at a 10k+ chip, if not 20k$+. Such a chip is not going to be easily embeddable and likely requires 10s if not 100s of amps of power delivery.
Why do you need to handle DDR5? You can use DDR3 to play the vast majority of competitive video games. It's not hard to find an FPGA that can handle DDR3 or DDR4.
You also don't need to sniff the entirety of the traffic. You just need to introduce aliasing. That is much harder to do for DDR5 but you don't need it to be reliable or stable for a long time, because you won't be sniffing for very long. And you don't need to do 6000+MT/s either.
As far as I know there are very few systems that support Windows 11 with DDR3.
I think his point was more that if you drop the link rate on ddr5 to sniff then the performance penalty will be very bad. DDR5 starts at 3000
> I can assure you that you will get banned from a game with a modern anti-cheat using that or you won't even be able to launch the game. Also 'flagged by most anti-cheats' means very little. Most good anti-cheats will delay bans or correlate multiple factors prior to a ban.
Most of what I said is a large oversimplification on the matter. Anticheats absolutely do make use of heuristic patterns to flag drivers that are correlated with known cheaters. Drivers are pretty well flagged now days by anticheats but Windows does virtually next to nothing to prevent people from abusing these RWEverything drivers
>Not sure why you are so hung up on this. You still need to access the memory first. That's what they will detect and prevent. They obviously can't prevent or detect network sniffing if the key is known.
The point is that you don't need a very complicated or long-lived exploit to yoink those keys if you know where to look.
The overarching idea here is that as long as you have physical access to hardware it is going to be very difficult to prevent these kinds of attacks without serious vertical integration and from who? Microsoft really don't seem to care much, CPU/Motherboard/RAM vendors are benefiting from an open market with shared standards and anti-cheat/games do not have enough purchasing power to push over consumers.
I can't comment much on FPGAs because I don't know a huge amount about them so il take your point. There are also countless side channel attacks and ways to leak data from your memory in completely unintended way eg; cache timing or faulty speculative execution
There are DDR4 interposers you can buy for 50$. The basic thing is that you don't need all of the ram all of the time, you just need to find an address which you can then rewrite to make two valid references to the same physical memory (see: badRAM/battering ram). Then you can use an IOMMU compliant DMA to access that memory.
Or you can use an FPGA to interpose the RAM and intercept the network traffic for a couple hundred bucks.
Indeed, you can buy a piece of fiberglass shaped correctly for 50$. That's not the hard part. Just the probe you are supposed to connect to such a PCB is > 1k USD per pin you need to sample. The oscilloscope / logic analyzer to sample it is likely 6-7 figures.
> Or you can use an FPGA to interpose the RAM and intercept the network traffic for a couple hundred bucks.
What FPGA solution do you have for a couple hundred bucks could interpose DDR4 RAM at any frequency? This number seems completely made up to me.
I do think a large portion of the huge price for this equipment is that it is very niche and only a few mfg's eg keysight/agilent make this kind of stuff.
Im sure if the DMA market goes way of the RAM bus sniffing its will be a year or two before mass produced products are on the market that can sniff the traffic without much reduction in signal quality and maximum data rate.
Windows eventually tends to revoke the certificate of vulnerable drivers. And prior to that, anti-cheats will flag the signature and prevent booting or outright ban for egregious ones.
> Something like TEE.fail can be used to read encryption keys for network traffic
So, encrypt the memory well then? Also, that attack slows down RAM to 3200 MT/S and is infeasible for game cheating. Maybe if you could make a custom ram stick with an ASIC on it, which would cost millions on millions of dollars to keep up with DDR5, you could capture encrypted bits and crash your system pretty often.
I don't consider it an arms race if you can prevent cheating to 10s of people in a million-player game. That's noise at best.