I hope this is not the case but a charismatic, politically connected college dropout in the past promised to revolutionize a multi billion dollar industry and ended up going to jail for fraud (Elizabeth Holmes).
If anything, the most complicated problem in lithography is not EUV at all. The hardest problem is the overlay mismatch. ASML had spent decades minimizing overlay mismatch. A new player in semiconductor may claim to master EUV, or X-Ray or contact printing, but everyone must solve the overlay mismatch problem. That is no more easier than the EUV part.
For those who don't know, ASML didn't invent EUV lithography. It was invented in the US, paid for largely by the US government, and licensed to ASML for commercialization.
Thanks for the link. What I'm wondering is how this guy aims to succeed where previous X-ray lithography efforts failed. For reference X-ray litho was competing with EUV. What was it that held the approach back? My guess would be that that the industry simply coalesced around EUV and X-rays were abandoned. But that just makes me wonder why the industry coalesced there. Perhaps synchrotons are not cheap / easy? But don't university labs build these all the time?
As far as I understand it real X-Rays are too hard to handle in general, and though more precise because of shorter wavelengths etch too much away from the substrates. EUV is just soft enough, to not do that(as much). That seems to be the main reason all the effort went into EUV of 'just the right wavelength and energy.'
We need to see their detailed implementation strategy to understand whether this can ever be viable. If it is, you can be sure that ASML is already working on it.
We know it can't be used in a fab because the mask in EUV scanners is in a hydrogen ambient to protect the optics and masks whereas the synchrotron is in a perfect vacuum. Now EUV has tons of problems with stochastics and as the wavelength decreases these errors increase. Second 13.5nm has optics with highest reflectivity which lower or higher wavelengths do not. It was tried by IBM but it failed and many in IBM and AMD's lithography team ended up at ASML.