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jandrewrogers
74 days ago
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Zig feels more practical than Rust for real-world ...
This still raises the question of why Arc is purportedly used so heavily. I've written 100s of kLoC of modern systems C++ and never needed std::shared_ptr.
pjmlp
74 days ago
[–]
For the same reason Unreal uses one.
Large scale teams always get pointer ownership wrong.
Project Zero has enough examples.
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