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Lower latency is not the ultimate goal. Energy efficiency, for example, is another important factor DEs have to optimize for, that can be negatively affected by lower latencies.

Ultra-low latency on a laptop, that will poweroff in an hour is probably a bad tradeoff.



You are mistaken on how much power any of this uses. Laptops are equipped with high refresh rate panels nowadays, this will someday become the norm.


Leaving the same buffer displayed a million times is cheap. Redoing it always from scratch, even if you arrive at the same result, is expensive.

A good example of that would be retained vs immediate mode GUIs.


Lowering latency doesn't effect that, though. Something drawn once is drawn once no matter how high or low the latency is.


It absolutely affects that.

You either check whether any state has changed, doing nothing in the happy path at the price of slightly higher latency, or you just go with the unhappy path all the time.




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