I have toyed with various lisps and schemes over the years. Eventually - since around 2012 (ish) my focus has been with GNU Guile.
Which won me over originally was the documentation, and the C functions following the same format as my own. Being able to add Guile into my game did really speed up my time "hacking" 3D scenes and features, before converting them over to C code.
Then started to use GNU Guile for building a personal website, and other toy projects on my server.
While I don't use GNU Guile for much these days, I certainly think it should be given, atleast, half the reputation Python gets today.
I think the problem with GNU Guile is that (last time I checked) was that it was very Linux focused. Always had trouble with it on Windows. I dont own a Mac but assume to be the same there as well.
Of course, I have GNU Guile on my Windows machine thanks to WSL2.
Which won me over originally was the documentation, and the C functions following the same format as my own. Being able to add Guile into my game did really speed up my time "hacking" 3D scenes and features, before converting them over to C code.
Then started to use GNU Guile for building a personal website, and other toy projects on my server.
While I don't use GNU Guile for much these days, I certainly think it should be given, atleast, half the reputation Python gets today.
I think the problem with GNU Guile is that (last time I checked) was that it was very Linux focused. Always had trouble with it on Windows. I dont own a Mac but assume to be the same there as well.
Of course, I have GNU Guile on my Windows machine thanks to WSL2.