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I think you will find openexr surprisingly well supported across many platforms.


OpenEXR looks very interesting! Especially if OpenEXR can compress depth data nearly as efficiently as we can compress image data by making everything a video, it would be a game changer. For example, our RGB dataset is 814 MB right now while the RGB-D dataset is 77 GB, even though depth "just" adds one new channel to our data.


Yes, that’s another thing. When Apple is recording RGBD in a cinematic format, it is tiny.




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