> I don’t know. Unlike a Steam Deck, the lack of a screen or battery or large internal storage helps reduce costs
iFixit's teardown of the Steam Deck resulted in them concluding that at least the base model was likely being sold either at cost or slightly below cost. Valve can do that because they have the ability to use it as a loss leader that drives game sales. A niche market product that doesn't take a cut of game sales as described would have to make enough money on its own to justify its existence, while also not having anywhere close to the volume so even the same parts would cost more.
It might be possible to beat the overall price by a small amount, but my point was that the overall value offered is very hard to beat.
> and the appeal to collectors comes from having physical media with a complete game.
Again I point back at the number of physical-only games that had revisions, and the number beyond that which likely would have had revisions if they got another production run. Just because it ships on read-only media doesn't mean it's complete.
Also the idea that collectors need physical media just feels gatekeepy to me. Over my lifetime I've probably put multiple man-weeks in to collecting, validating, and organizing digital media of all varieties, from classic console ROMs to TV shows and movies to modern video games. My collection certainly isn't something the copyright owners approve of in many cases, but it will live on as long as I care to maintain it without any fear of tampering while simultaneously having all the convenience of digital media.
If you want to have a shelf full of physical objects to display or enjoy the physical actions of swapping carts or discs that's perfectly fine, but those preferences only describe a subset of collectors not all.
> The Steam Deck has no physical media.
It has a SD card slot on which games can be installed and they will appear in your library when the card is inserted, behaving basically like a Switch.
No one distributes games for the Steam Deck or any other modern PC platform on physical media, but there's no technical reason they couldn't if there was a market that was worth the trouble.
> Xbox and PlayStation Physical Media is a joke with extremely buggy and often incomplete builds.
I'm 100% with you here. I don't care about physical media myself, but I do not understand why they even bother with the garbage that's been released in the last generation or two. Unexpected bugs are one thing, but if the game is not expected to be playable from the disc at all what was even the point of wasting all that plastic?
> It would almost be marketable as being the machine for archivists and collectors; with a focus solely on what they appreciate (complete games, physical media, no gimmicks.)
Again with the assumption that all collectors and even archivists want physical media. TBH I feel like archivists would prefer digital media, it's a lot easier to store long term without worrying about original media bitrot, loss, accidental or intentional damage, etc. My stack of Xbox discs will all become unreadable eventually. Even if they were placed in climate controlled storage, they have an expiration date. The disc drive that was supposed to read them failed years ago. My digital copies of those discs however are able to be put on my NAS where they're protected from hardware failure by RAID, from bitrot by ZFS, and from physical destruction by being mirrored to a backup server elsewhere in the country. They will be readable and verified weekly to be perfect for as long as I care to maintain this collection.
There is no doubt that many digital distribution platforms introduce their own new problems for collecting and archival, but these are not inherent flaws of digital distribution. They are simply implementation choices.
If you purchase a new musical release on CD and I purchase the same release on iTunes or whatever other platforms offer DRM-free lossless downloads we'll both have the exact same content, just yours will be tied to a physical token by default where mine won't. Both can be collected, both can be archived, both can have their content backed up in a way that is verifiably perfect, but one is less convenient to use or back up in exchange for a nostalgic experience that some enjoy.
There is no technical reason a gaming platform designed for enthusiasts couldn't offer games in a way that was archival-friendly. Obviously there are legal reasons such a thing doesn't exist right now, but at one point the same was true for music so its not impossible. Either way it's not a black and white line of digital versus physical, it's all about how the system is implemented on both sides.
iFixit's teardown of the Steam Deck resulted in them concluding that at least the base model was likely being sold either at cost or slightly below cost. Valve can do that because they have the ability to use it as a loss leader that drives game sales. A niche market product that doesn't take a cut of game sales as described would have to make enough money on its own to justify its existence, while also not having anywhere close to the volume so even the same parts would cost more.
It might be possible to beat the overall price by a small amount, but my point was that the overall value offered is very hard to beat.
> and the appeal to collectors comes from having physical media with a complete game.
Again I point back at the number of physical-only games that had revisions, and the number beyond that which likely would have had revisions if they got another production run. Just because it ships on read-only media doesn't mean it's complete.
Also the idea that collectors need physical media just feels gatekeepy to me. Over my lifetime I've probably put multiple man-weeks in to collecting, validating, and organizing digital media of all varieties, from classic console ROMs to TV shows and movies to modern video games. My collection certainly isn't something the copyright owners approve of in many cases, but it will live on as long as I care to maintain it without any fear of tampering while simultaneously having all the convenience of digital media.
If you want to have a shelf full of physical objects to display or enjoy the physical actions of swapping carts or discs that's perfectly fine, but those preferences only describe a subset of collectors not all.
> The Steam Deck has no physical media.
It has a SD card slot on which games can be installed and they will appear in your library when the card is inserted, behaving basically like a Switch.
No one distributes games for the Steam Deck or any other modern PC platform on physical media, but there's no technical reason they couldn't if there was a market that was worth the trouble.
> Xbox and PlayStation Physical Media is a joke with extremely buggy and often incomplete builds.
I'm 100% with you here. I don't care about physical media myself, but I do not understand why they even bother with the garbage that's been released in the last generation or two. Unexpected bugs are one thing, but if the game is not expected to be playable from the disc at all what was even the point of wasting all that plastic?
> It would almost be marketable as being the machine for archivists and collectors; with a focus solely on what they appreciate (complete games, physical media, no gimmicks.)
Again with the assumption that all collectors and even archivists want physical media. TBH I feel like archivists would prefer digital media, it's a lot easier to store long term without worrying about original media bitrot, loss, accidental or intentional damage, etc. My stack of Xbox discs will all become unreadable eventually. Even if they were placed in climate controlled storage, they have an expiration date. The disc drive that was supposed to read them failed years ago. My digital copies of those discs however are able to be put on my NAS where they're protected from hardware failure by RAID, from bitrot by ZFS, and from physical destruction by being mirrored to a backup server elsewhere in the country. They will be readable and verified weekly to be perfect for as long as I care to maintain this collection.
There is no doubt that many digital distribution platforms introduce their own new problems for collecting and archival, but these are not inherent flaws of digital distribution. They are simply implementation choices.
If you purchase a new musical release on CD and I purchase the same release on iTunes or whatever other platforms offer DRM-free lossless downloads we'll both have the exact same content, just yours will be tied to a physical token by default where mine won't. Both can be collected, both can be archived, both can have their content backed up in a way that is verifiably perfect, but one is less convenient to use or back up in exchange for a nostalgic experience that some enjoy.
There is no technical reason a gaming platform designed for enthusiasts couldn't offer games in a way that was archival-friendly. Obviously there are legal reasons such a thing doesn't exist right now, but at one point the same was true for music so its not impossible. Either way it's not a black and white line of digital versus physical, it's all about how the system is implemented on both sides.