I wonder how long it will take for someone to pull off what Chris Crawford been trying to do, that is find games own style of telling stories.
His own attempt was to make AI that writes the story as it interacts with the player, but lastest blog entries of his suggest he is unsure if that path that took him many years (he started the attempt in 1992 I think?) was the right one.
His own attempt was to make AI that writes the story as it interacts with the player, but lastest blog entries of his suggest he is unsure if that path that took him many years (he started the attempt in 1992 I think?) was the right one.