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On the one hand, I like that this much story telling effort goes into video games. On the other hand, I'm a bit sad that from a narrative standpoint, you can generally cut out all the actual game-playing parts and get a stronger experience for it.

There are some exceptions to this (Spec Ops: The Line comes to mind as a case where the gameplay actually fuels the story, and I also think I've heard good things about Two Brothers in this respect too) but these are the exception, not the rule.



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