Blender has too much steam now. Proprietary modeling software is going to have a hard time competing with free. Adobe realizes this, and they're going to tool their products such as Substance to be as Blender-compatible as they can.
It'll be interesting if Blender starts encroaching on Adobe's moat. Not sure what Adobe will be able to do if/when that happens.
I'm curious if this can happen with the game engine world too, but Godot is too far removed from Unity and Unreal to even be comparable. It's a shame CRYENGINE isn't open source, though it's a bit dated at this point. Maybe Lumberyard?
Yep - Lumberyard was just partially rewritten / open sourced under the "Open 3D Engine Foundation" with the LF -- just announced like a week ago or something:
It'll be interesting if Blender starts encroaching on Adobe's moat. Not sure what Adobe will be able to do if/when that happens.
I'm curious if this can happen with the game engine world too, but Godot is too far removed from Unity and Unreal to even be comparable. It's a shame CRYENGINE isn't open source, though it's a bit dated at this point. Maybe Lumberyard?