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Blender has too much steam now. Proprietary modeling software is going to have a hard time competing with free. Adobe realizes this, and they're going to tool their products such as Substance to be as Blender-compatible as they can.

It'll be interesting if Blender starts encroaching on Adobe's moat. Not sure what Adobe will be able to do if/when that happens.

I'm curious if this can happen with the game engine world too, but Godot is too far removed from Unity and Unreal to even be comparable. It's a shame CRYENGINE isn't open source, though it's a bit dated at this point. Maybe Lumberyard?



Lumberyard did get open sourced under a different name, O3DE https://www.youtube.com/watch?v=3EM6ZIbBJGQ



Amazon claims its more than just a name change, that they learned from Lumberyard, but very little of Lumberyards code is in O3DE.


Yep - Lumberyard was just partially rewritten / open sourced under the "Open 3D Engine Foundation" with the LF -- just announced like a week ago or something:

https://o3de.org/




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