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> it has to be the peak of this class of machine.

I'm sure phones had better GPUs 3-4 years ago than the PS4, and more RAM

When i enter the notification quick tab it takes 30-40 seconds to show the message I've received, then another 10-15 to accept it.

Currently one single game, COD:MW consumes the entirety of the space on the device. From launch it wasn't ever going to be enough. You need to keep <x> space free because the update->patch->relink process needs to duplicate the game.

The menu system is also insane and makes no sense.

The PS4 Store App has to be one of the most poor implementations of something so simple i have ever seen. And despite enabling every level of security possible i still get DM spam that could be detected by a python 1 liner.

On the COD:MW lobby screen alone the console appears to turn into a 747 on take off.

Games are frame locked at 60fps - awful by PC standards and in a world of crossplay, a disadvantage. Performance limitations also limit FOV settings etc etc.

The controller battery life is terrible and it doesn't have bluetooth audio.

> may I suggest a HN-friendly alternative? Hows about selling a more open system that allows end-users to tinker and contribute themselves?

Could call it a PC or something.



> I'm sure phones had better GPUs 3-4 years ago than the PS4, and more RAM

Means nothing though, where is the software? These supposedly dated and under-powered machines are still where the production of some of humanities not only most ambitious art of the last 100 years but most profitable art is being produced.


>I'm sure phones had better GPUs 3-4 years ago than the PS4, and more RAM

I'd like to see that phone. The PS4 was slightly weaker than my AMD 7870 at the time. If I could get the performance of a 7870 on a laptop without a discrete GPU that would be amazing.

Turns out it's grim. Even a snapdragon 855 doesn't even reach a single TFLOP... [0] If you want to wait until the end of July you can get a phone that breaks the first TFLOP (snapdragon 865)

Meanwhile the ancient 7870 had 2.56 TFLOPS (which is what I am equating the PS4 with). Twice the performance of the unreleased snapdragon.

Going from 4 years ago to a GPU that hasn't even been released yet not even scratching the performance of a PS4 turns your entire comment into a big disappointment.

[0] https://en.wikipedia.org/wiki/List_of_Qualcomm_Snapdragon_sy...


Yes there is room for improvement, but this is what I mean that these are further iterations on the same platform. The "Ghost in the Machine" however remains the same. Hard to see how that can be improved upon! The noise of the thing is crazy!


> I'm sure phones had better GPUs 3-4 years ago than the PS4, and more RAM

They really, really didn't. And still don't. And won't for a good while yet.

Cell phones work in a power envelope that is basically 1/50th of what PS4 uses. Assuming that power consumption/unit of work done drops by half every two years (and it doesn't), it would take a decade for a PS4 in a cell phone power envelope to become feasible.

The very newest cell phones have GPUs with more raw compute power than the PS4, however they still typically have less than half the memory bandwidth, and that raw compute power is only usable for very short bursts.


To be fair, Call of Duty games are notorious for their poor coding and design. I never have the issues with any other games that happens with COD. Not sure if it's an odd dev team, or if they really trying to wrangle performance out of the hardware that makes them do all these kooky things.

There's a very common complaint that COD requires double the game size free space to download updates, regardless of the update size itself. This is ridiculous and not something that is common to other games.




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