To clarify, the Defold Editor is written in Clojure, whereas the runtime component is written in a carefully selected subset of C++ in order to keep executable sizes small and compile times fast.
You can write game-specific extensions to the runtime in C++ if your game requires it, but most games are authored in just Lua.
You can write game-specific extensions to the runtime in C++ if your game requires it, but most games are authored in just Lua.
Edit: Typo.