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> Though, with all of this AR stuff, I'd just go the Unity/Unreal route, as it will probably be very game-y and such.

You are confusing VR and AR. AR has a ton of legitimate use cases outside gaming:

- https://storify.com/lukew/what-would-augment-reality

- http://www.madewitharkit.com/ideas and their twitter https://twitter.com/madewitharkit



I read that as AR development having more in common with game development, which makes sense given the emphasis on performance, 3D rendering, and latency.


Edit: Ninja'd by Crespyl :P

Yeah, I should have said it could benefit from using a fully-fledged game engine, considering you'll likely need to import 3D models, have objects interact with each other, and so on which Unity would help a lot with.

However, I primarily do experimental work in those engines, so I'm pretty biased.


VR also has a ton of non-game use cases. This is one of the biggest issues with VR marketing. But yes, as other commenters have mentioned, AR development still benefits from using a game engine (maybe rebranding 3D application framework would make it more palatable to "serious app developers") because you probably want do work with 3D models\rendering.




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